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eddie

#99082R9GKing Level 73Clan: Jynxzi Verse

CR Gamer Score

928

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 3,030 UC trophies
  • Ladder peak200/200
    12,092 peak trophies
  • Challenges150/150
    17-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 73 · 1,866,970 Star Points
  • Clan War33/80
    83 war wins
  • Dedication45/70
    26,812 battles · 2,740 three-crowns
Current trophies
12,092
+58 in 5 days
Win rate
62.6%
16,792 · 10,020
Three-crown wins
2,740
all modes
War wins
83
26,812 total battles

Stats last updated 27h ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Jul 14

TrophyCoach Gamer Score, tracked daily. 928928.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
365
W–L–D
216–149–0
Win rate
59.2%
Net trophies
+2917
last 30 days · tracked since 1 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Cool Customer

Barely a wobble. Losses do not move your win rate in any meaningful way.

Ice in the VeinsPhone Yeeter
Stop signalNo tilt detected — play on
Win rate on the streak
Cold (baseline)58.8%
After 1 loss53.6%n=84
After 2 losses77.4%n=31
After 3+ losses60.0%n=10

The average player wins 38.02% after three straight losses, vs 50.32% cold.

Leak DiffElixir advantage
2.40elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 26.3% of battlesn=365

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
🔒

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 08:09 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Firecracker

Lvl 16

Mighty Miner

Lvl 16

Cannon

Lvl 16

Hog Rider

Lvl 16

Earthquake

Lvl 16

Skeletons

Lvl 16

Electro Spirit

Lvl 16

Barbarian Barrel

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.