Meta Shift Tracker
6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.
The tracker shows what changed across the whole meta. Deck Impact Brief shows what changed for your exact 8 cards.
Check your deckIs My Deck Still Good?
Search for up to 8 cards in your deck and see their full balance history across 6 seasons.
Balance Change Timeline
Tap any card to see what changed. Scroll horizontally on mobile.
Season 86Aug 202639 changes
Season 85Jul 202611 changes
Season 84Jun 202627 changes
Season 83May 202611 changes
Season 82Apr 202614 changes
Season 81Mar 202618 changes
Season 86 Spotlight
Aug 2026 — Current39 cards changed this season. Here are the winners and losers.
Winners (11)
Goblinstein
Doctor damage 92 → 135 (+47%); ability DPS 214 → 188 (-12%); ability now single-use (all Heroes/Champions except Boss Bandit)
Little Prince
Keeps charged hit speed 0.3s while moving; Guardienne damage 217 → 232 (+7%); ability now single-use
Mighty Miner
Base damage 40 → 43 (+6%) — two-shots Skeletons at all levels; ability now single-use
Goblin Curse
Adds 15% enemy slowdown in the cursed area
Rune Giant
Instant enchant while moving; HP 2,662 → 2,816 (+6%); no kamikaze enchants
Hero Tombstone
Damage 320 → 422 (+32%); sight 5.5 → 7 tiles; HP 4,044 → 4,224
Minion Horde
Evo hit-speed slowdown 50% → 33%
Princess
Evo slows every other attack (was every 3rd); slow duration 7s → 5.5s
Spear Goblins
Hit speed 1.7s → 1.6s (-6%)
Suspicious Bush
Bush Goblin HP 304 → 337 (+11%)
Furnace
Spawn speed 7s → 5s (-29%) — compensates the Fire Spirit nerf
Losers (17)
Fire Spirit
HP 230 → 215 (-6%); no longer connects to Crown Towers solo
Ice Spirit
HP 230 → 215 (-6%); no longer connects to Crown Towers solo
Heal Spirit
HP 230 → 215 (-6%); no longer connects to Crown Towers solo
Electro Spirit
HP 230 → 215 (-6%); no longer connects to Crown Towers solo
Mega Knight
Evo uppercut every attack → every other; heavy knockback 2.5 → 4 tiles
Valkyrie
Evo tornado damage 84 → 42 (-50%)
Archers
Evo Power Shot damage 168 → 140 (-17%)
Giant Snowball
Evo roll range 4.5 → 4 tiles (-11%)
Goblin Barrel
Evo decoy Goblin damage 89 → 66 (-26%)
Goblin Cage
Evo cycles 1 → 2; DPS 337 → 366 (+9%); capture cooldown 0.5s → 0.3s
Wall Breakers
Damage 350 → 281 (-20%)
Goblin Drill
Tower spawn damage removed; spawned Goblins +4% damage
Magic Archer
Damage 143 → 135 (-5%)
Royal Delivery
Damage 437 → 384 (-12%)
Zappies
Hit speed 2.1s → 2.2s (+5% slower)
Bowler
Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge
Executioner
Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge
Reworked (11)
Mortar
Base hit speed 5s → 4.7s; Evo 4s → 4.7s — evo loses its rate advantage
Void
Cost 3 → 5 elixir; damage roughly doubled at every target count, Crown Tower damage doubled too (48 → 97 single-target)
Hero Mega Minion
Tower damage reduction 50% → 75% and now permanent (was 5s); warp damage 373 → 399 (+7%)
Battle Healer
No self-heal; damage 148 → 268 (+81%); hit speed 1.5s → 2s; heal radius -25%
Witch
Evo heals from first Skeleton wave only; heal 53 → 153; HP 1,040 → 1,451 (+40%)
Hero Ice Golem
3rd blast Freeze → Slow; blast damage 38 → 69 (+80%)
Goblin Machine
Rocket speed 250 → 350; rocket rate 3.5s → 5s; melee 212 → 232; HP +5%
Barbarians
Base HP 691 → 716 (+4%); Evo HP bonus removed, Rage 3s → 5s
Goblins
Damage 120 → 125 (+4%); Banner Brigade count 3 → 2, deploy 1.3s → 1s
X-Bow
Bug fix: hit speed 0.3s → 0.4s; damage 43 → 58; net +1.4% DPS, no wasted shots
Ronin
Bug fix: first hit 0.3s → 0.4s; parry and melee damage no longer land on the same tick against a charging Dark Prince (inconsistent shield interaction); parry no longer cancels Golden Knight dash
Key Takeaways
- Spirit Nerf The headline of the August 3 patch: all four Spirits (Fire, Ice, Heal, Electro) lose 6% HP (230 → 215) and can no longer connect to Crown Towers on their own. At a 53% Top-200 use rate, Spirits kept their cycle and distraction value but lost the free tower chip that defined Spirit-stuffed cycle decks.
- Single-Use Abilities Every Hero and Champion ability except Boss Bandit is now single-use — cooldowns are gone. One activation per deployment reprices every Champion; Goblinstein (+47% Doctor damage), Little Prince (0.3s hit-speed conservation), and Mighty Miner (+6% damage) got compensation buffs.
- Evolution Nerf Wave Six long-dominant Evolutions got hit at once: Mega Knight Evo uppercuts only every other attack, Valkyrie Evo tornado damage is halved (84 → 42), plus Archers, Giant Snowball, Goblin Barrel, and Goblin Cage Evo cuts — Supercell explicitly aims to switch up the Evolution meta.
- Void Rework Void jumps from 3 to 5 elixir with roughly double damage at every target count (340 → 696 single-target). It stops being a cheap cycle-punish spell and becomes a premium single-target answer to high-HP ranged troops.
Most Touched Cards
Cards that Supercell can't stop tweaking across the last 6 seasons.
Most Neglected Cards
Cards the balance team keeps ignoring despite low win rates and community outcry.
Void
38% win rateLast changed: Season 68
Niche mechanic with no synergy. Community calls it dead on arrival.
Barbarian Hut
34% win rateLast changed: Season 64
Lowest use rate in the game. Too expensive, too slow, outclassed by every spawner.
Rune Giant
41% win rateLast changed: Season 70
Overshadowed by Royal Giant and Golem. r/ClashRoyale demands a rework.
Night Witch
36% win rateLast changed: Season 66
Nerfed into the ground in 2023. Bats spawn too slow to matter.
Live Meta Data
Real-time card stats, matchups, and insights from our battle database.
No card stats available yet. Data populates after the next meta generation cycle.
Frequently Asked Questions
- How often does Clash Royale release balance changes?
- Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
- Which cards have been nerfed the most in 2025-2026?
- The Meta Shift Tracker shows the complete nerf history for Season 81 through Season 86. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
- What are neglected cards in Clash Royale?
- Neglected cards are those that haven't received a balance change in 3 or more seasons despite low usage or win rates. The tracker highlights these cards so the community can see which parts of the card pool Supercell isn't addressing.
- How do balance changes affect the meta?
- Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.
Related guides
Go deeper on the strategy behind this tool.

