
Meta Shift Tracker
6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.
The tracker shows what changed across the whole meta. Deck Impact Brief shows what changed for your exact 8 cards.
Check your deckIs My Deck Still Good?
Search for up to 8 cards in your deck and see their full balance history across 6 seasons. The verdict counts buffs vs nerfs to those cards in the last 2 seasons — it reads balance changes, not win rates or matchups.
Balance Change Timeline
Tap any card to see what changed. Scroll horizontally on mobile.
Season 88Oct 202628 changes
Season 87Sep 202621 changes
Season 86Aug 202647 changes
Season 85Jul 202611 changes
Season 84Jun 202627 changes
Season 83May 202611 changes
Season 88 Spotlight
Oct 2026 — Current27 cards changed this season, plus 2 bug fixes. Here are the winners and losers.
Winners (12)
Goblin Barrel
First hit speed 0.4s → 0.3s (-25%)
Goblin Drill
Crown Tower spawn damage 0 → 20
Lava Hound
Damage 53 → 71 (+33%); hit speed 1.3s → 1.5s (+15%)
Ram Rider
Damage 250 → 271 (+8%)
Wall Breakers
Damage 281 → 302 (+7%)
X-Bow
Damage 58 → 61 (+4%)
Monk
Ability cast time 0.93s → 0.7s (-25%)
Three Musketeers
Hitpoints 883 → 906 (+3%)
Hero Electro Wizard
Oct 19: removed Attack Delay after Ability
Electro Dragon
Oct 19: first hit time 0.7s → 0.5s (-29%)
Flying Machine
Oct 19: damage 171 → 179 (+4%)
Void
Oct 19: 2–4 target damage 296 → 307 (+3%)
Losers (11)
Hero Ice Wizard
Freeze damage 89 → 46 (-49%); no longer kills Skeletons or Bats
Cannon
Evo barrage damage 281 → 261 (-7%)
Barbarian Barrel
Damage 232 → 215 (-8%)
Elixir Collector
Production speed 13s → 15s (+15%); lifetime 1m 33s → 1m 50s (+18%)
Minion Giant
Hit speed 1.5s → 1.7s (+13%)
Royal Ghost
Hitpoints 1,210 → 1,152 (-5%); bug fix damage 261 → 263 (+1%)
Skeletons
Tighter spawn spread
Cannon Cart
Oct 19: damage 212 → 202 (-5%); mass 3 → 6 (+100%)
Dart Goblin
Oct 19: damage 151 → 143 (-5%)
Minion Giant
Oct 19: damage 168 → 153 (-9%)
Rune Giant
Oct 19: enchantment linger duration 5s → 0.5s (-90%)
Reworked (4)
Golden Knight
Damage 161 → 168 (+5%); dash range 5.5 → 5 tiles (-9%)
Skeleton Barrel Evolution
Oct 19: death damage 192 → 163 (-15%)
Skeleton Barrel
Oct 19: death damage 145 → 163 (+12%)
Skeletons
Oct 19: spawn spread 0.4 → 0.5 tiles (+25%)
Bug fixes (2)
Royal Ghost
Damage 261 → 263 (+1%)
Elite Barbarians Evolution
Spear attack sight range 4.5 → 6 tiles (+33%)
Key Takeaways
- Minion Giant Hit speed slows 1.5s → 1.7s (+13%) on October 6 — Supercell called him "too punishing for a flying win condition" — and the October 19 wave cuts his damage again, 168 → 153 (-9%). That is his third nerf in a row, after the September 16 wave cut his damage 189 → 168 (-11%).
- Hero Ice Wizard Frosty Fella’s freeze damage drops 89 → 46 (-49%), so the freeze no longer kills Skeletons or Bats. It follows the September 16 cut to his freeze duration, 7s → 5s (-29%).
- Wall Breakers Damage rises 281 → 302 (+7%), part-reversing August’s 350 → 281 (-20%) nerf. Barbarian Barrel’s damage falls 232 → 215 (-8%) in the same patch, and Supercell says it will no longer fully counter Wall Breakers.
- Elixir Collector Production speed slows 13s → 15s (+15%) while lifetime grows 1m 33s → 1m 50s (+18%), so it takes longer to pay off. Supercell wants Three Musketeers viable without it: they gain hitpoints 883 → 906 (+3%).
Most Touched Cards
Cards that Supercell can't stop tweaking across the last 6 seasons.
Untouched by the Balance Team
31 cards have no change in our tracked timeline (Season 83–88) — no buff, nerf or rework to the card or its Evolution or Hero form. Untouched isn't the same as weak: this list is about balance attention, not win rate. Cards released very recently may be missing from our card list.
- Bandit
- Barbarian Hut
- Bats
- Bomb Tower
- Boss Bandit
- Clone
- Elixir Golem
- Firecracker
- Fisherman
- Giant
- Goblin Demolisher
- Goblin Gang
- Goblin Hut
- Guards
- Hog Rider
- Hunter
- Inferno Tower
- Mini P.E.K.K.A
- Minions
- Mirror
- Mother Witch
- Musketeer
- Night Witch
- Phoenix
- Prince
- Royal Giant
- Royal Recruits
- Skeleton Army
- Skeleton King
- Sparky
- Tornado
Live Meta Data
Real-time card stats, matchups, and insights from our battle database.
No card stats available yet. Data populates after the next meta generation cycle.
Frequently Asked Questions
- How often does Clash Royale release balance changes?
- Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
- Which cards have been nerfed the most in 2025-2026?
- The Meta Shift Tracker shows the complete nerf history for Season 83 through Season 88. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
- What are neglected cards in Clash Royale?
- The tracker lists every card that received no buff, nerf or rework (including its Evolution or Hero form) across all the seasons it covers, derived from the balance-change timeline. It shows which parts of the card pool the balance team has left alone; it does not claim those cards are weak, and shows no win rate for them.
- How do balance changes affect the meta?
- Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.
Related guides
Go deeper on the strategy behind this tool.
