
Meta Shift Tracker
6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.
The tracker shows what changed across the whole meta. Deck Impact Brief shows what changed for your exact 8 cards.
Check your deckIs My Deck Still Good?
Search for up to 8 cards in your deck and see their full balance history across 6 seasons.
Balance Change Timeline
Tap any card to see what changed. Scroll horizontally on mobile.
Season 87Sep 202614 changes
Season 86Aug 202639 changes
Season 85Jul 202611 changes
Season 84Jun 202627 changes
Season 83May 202611 changes
Season 82Apr 202614 changes
Season 87 Spotlight
Sep 2026 — Current14 cards changed this season. Here are the winners and losers.
Winners (6)
Ronin
Hit speed 1.4s → 1.3s (-7% faster)
Spirit Empress
Damage 309 → 320 (+4%)
Goblin Cage
Brawler HP 1,080 → 1,121 (+4%)
Wizard
Damage 281 → 304 (+8%)
Battle Ram
Sight range 5.5 → 6.5 tiles (+18%)
Golem
Sight range 7.0 → 7.5 tiles (+7%)
Losers (6)
Elite Barbarians Evolution
Spear range 3.5–5 → 3–4.5 tiles (-10%); rage duration 2.5s → 2s (-20%)
Freeze
Duration 4.0s → 3.5s (-13%)
Fireball
Crown tower damage 172 → 159 (-8%)
Zappies
Hit speed 2.2s → 2.3s (+5% slower)
Hero Balloon
Skeletrooper landing damage 263 → 230 (-13%)
Battle Ram Evolution
Evo knockback 2.5 → 2.0 tiles (-20%)
Reworked (2)
Ice Golem
HP 1,315 → 1,228 (-7%); slow duration 2.0s → 2.5s (+25%)
Bomber
Damage 225 → 212 (-6%); Evo bomb bounce 2.5 → 3.0 tiles (+20%)
Key Takeaways
- Wizard The clearest buff of the September 8 patch: Wizard damage rises 281 → 304 (+8%), a rare boost for a card with no other entry anywhere else in this six-season registry.
- Ice Golem Rework Ice Golem trades durability for staying power: HP falls 1,315 → 1,228 (-7%) while its slow effect lasts longer, 2.0s → 2.5s (+25%) — a tankier unit made slightly less tanky in exchange for a stickier slow.
- Elite Barbarians Evolution Evo Elite Barbarians spear range shrinks 3.5–5 → 3–4.5 tiles (-10%) and its rage window drops 2.5s → 2s (-20%) — one of three Evolution-related changes in this patch, alongside Battle Ram Evolution’s knockback cut and Bomber’s Evolution bounce-distance increase.
- Fireball Crown Tower damage falls 172 → 159 (-8%) — the second spell tower-damage cut in this registry since Season 84’s blanket 12-spell trim; no spell had its Crown Tower damage reduced in Season 85 or 86.
Most Touched Cards
Cards that Supercell can't stop tweaking across the last 6 seasons.
Most Neglected Cards
Cards the balance team keeps ignoring despite low win rates and community outcry.
Void
38% win rateLast changed: Season 68
Niche mechanic with no synergy. Community calls it dead on arrival.
Barbarian Hut
34% win rateLast changed: Season 64
Lowest use rate in the game. Too expensive, too slow, outclassed by every spawner.
Rune Giant
41% win rateLast changed: Season 70
Overshadowed by Royal Giant and Golem. r/ClashRoyale demands a rework.
Night Witch
36% win rateLast changed: Season 66
Nerfed into the ground in 2023. Bats spawn too slow to matter.
Live Meta Data
Real-time card stats, matchups, and insights from our battle database.
No card stats available yet. Data populates after the next meta generation cycle.
Frequently Asked Questions
- How often does Clash Royale release balance changes?
- Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
- Which cards have been nerfed the most in 2025-2026?
- The Meta Shift Tracker shows the complete nerf history for Season 82 through Season 87. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
- What are neglected cards in Clash Royale?
- Neglected cards are those that haven't received a balance change in 3 or more seasons despite low usage or win rates. The tracker highlights these cards so the community can see which parts of the card pool Supercell isn't addressing.
- How do balance changes affect the meta?
- Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.
Related guides
Go deeper on the strategy behind this tool.


