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Meta Shift Tracker

6 seasons of Clash Royale balance changes in one view. See who gets buffed, who gets nerfed, and which cards Supercell keeps ignoring.

Last balance patch: Season 86 (Aug 2026) · 39 changes

The tracker shows what changed across the whole meta. Deck Impact Brief shows what changed for your exact 8 cards.

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Search for up to 8 cards in your deck and see their full balance history across 6 seasons.

Balance Change Timeline

Tap any card to see what changed. Scroll horizontally on mobile.

BuffedNerfedReworked
Season 86Aug 202639 changes
Season 85Jul 202611 changes
Season 84Jun 202627 changes
Season 83May 202611 changes
Season 82Apr 202614 changes
Season 81Mar 202618 changes

Season 86 Spotlight

Aug 2026 — Current

39 cards changed this season. Here are the winners and losers.

Winners (11)

Goblinstein

Doctor damage 92 → 135 (+47%); ability DPS 214 → 188 (-12%); ability now single-use (all Heroes/Champions except Boss Bandit)

Little Prince

Keeps charged hit speed 0.3s while moving; Guardienne damage 217 → 232 (+7%); ability now single-use

Mighty Miner

Base damage 40 → 43 (+6%) — two-shots Skeletons at all levels; ability now single-use

Goblin Curse

Adds 15% enemy slowdown in the cursed area

Rune Giant

Instant enchant while moving; HP 2,662 → 2,816 (+6%); no kamikaze enchants

Hero Tombstone

Damage 320 → 422 (+32%); sight 5.5 → 7 tiles; HP 4,044 → 4,224

Minion Horde

Evo hit-speed slowdown 50% → 33%

Princess

Evo slows every other attack (was every 3rd); slow duration 7s → 5.5s

Spear Goblins

Hit speed 1.7s → 1.6s (-6%)

Suspicious Bush

Bush Goblin HP 304 → 337 (+11%)

Furnace

Spawn speed 7s → 5s (-29%) — compensates the Fire Spirit nerf

Losers (17)

Fire Spirit

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Ice Spirit

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Heal Spirit

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Electro Spirit

HP 230 → 215 (-6%); no longer connects to Crown Towers solo

Mega Knight

Evo uppercut every attack → every other; heavy knockback 2.5 → 4 tiles

Valkyrie

Evo tornado damage 84 → 42 (-50%)

Archers

Evo Power Shot damage 168 → 140 (-17%)

Giant Snowball

Evo roll range 4.5 → 4 tiles (-11%)

Goblin Barrel

Evo decoy Goblin damage 89 → 66 (-26%)

Goblin Cage

Evo cycles 1 → 2; DPS 337 → 366 (+9%); capture cooldown 0.5s → 0.3s

Wall Breakers

Damage 350 → 281 (-20%)

Goblin Drill

Tower spawn damage removed; spawned Goblins +4% damage

Magic Archer

Damage 143 → 135 (-5%)

Royal Delivery

Damage 437 → 384 (-12%)

Zappies

Hit speed 2.1s → 2.2s (+5% slower)

Bowler

Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge

Executioner

Projectile range 7.5 → 7 tiles; no tower clipping from behind bridge

Reworked (11)

Mortar

Base hit speed 5s → 4.7s; Evo 4s → 4.7s — evo loses its rate advantage

Void

Cost 3 → 5 elixir; damage roughly doubled at every target count, Crown Tower damage doubled too (48 → 97 single-target)

Hero Mega Minion

Tower damage reduction 50% → 75% and now permanent (was 5s); warp damage 373 → 399 (+7%)

Battle Healer

No self-heal; damage 148 → 268 (+81%); hit speed 1.5s → 2s; heal radius -25%

Witch

Evo heals from first Skeleton wave only; heal 53 → 153; HP 1,040 → 1,451 (+40%)

Hero Ice Golem

3rd blast Freeze → Slow; blast damage 38 → 69 (+80%)

Goblin Machine

Rocket speed 250 → 350; rocket rate 3.5s → 5s; melee 212 → 232; HP +5%

Barbarians

Base HP 691 → 716 (+4%); Evo HP bonus removed, Rage 3s → 5s

Goblins

Damage 120 → 125 (+4%); Banner Brigade count 3 → 2, deploy 1.3s → 1s

X-Bow

Bug fix: hit speed 0.3s → 0.4s; damage 43 → 58; net +1.4% DPS, no wasted shots

Ronin

Bug fix: first hit 0.3s → 0.4s; parry and melee damage no longer land on the same tick against a charging Dark Prince (inconsistent shield interaction); parry no longer cancels Golden Knight dash

Key Takeaways

  • Spirit Nerf The headline of the August 3 patch: all four Spirits (Fire, Ice, Heal, Electro) lose 6% HP (230 → 215) and can no longer connect to Crown Towers on their own. At a 53% Top-200 use rate, Spirits kept their cycle and distraction value but lost the free tower chip that defined Spirit-stuffed cycle decks.
  • Single-Use Abilities Every Hero and Champion ability except Boss Bandit is now single-use — cooldowns are gone. One activation per deployment reprices every Champion; Goblinstein (+47% Doctor damage), Little Prince (0.3s hit-speed conservation), and Mighty Miner (+6% damage) got compensation buffs.
  • Evolution Nerf Wave Six long-dominant Evolutions got hit at once: Mega Knight Evo uppercuts only every other attack, Valkyrie Evo tornado damage is halved (84 → 42), plus Archers, Giant Snowball, Goblin Barrel, and Goblin Cage Evo cuts — Supercell explicitly aims to switch up the Evolution meta.
  • Void Rework Void jumps from 3 to 5 elixir with roughly double damage at every target count (340 → 696 single-target). It stops being a cheap cycle-punish spell and becomes a premium single-target answer to high-HP ranged troops.

Most Touched Cards

Cards that Supercell can't stop tweaking across the last 6 seasons.

1
2 nerfs1 rework
3x
2
1 buff1 nerf1 rework
3x
3
1 buff2 nerfs
3x
4
1 buff2 nerfs
3x
5
2 nerfs1 rework
3x
63x
7
2 nerfs
2x
8
1 buff1 nerf
2x
9
1 buff1 nerf
2x
10
1 nerf1 rework
2x
11
1 buff1 nerf
2x
12
1 buff1 nerf
2x

Most Neglected Cards

Cards the balance team keeps ignoring despite low win rates and community outcry.

Void

38% win rate

Last changed: Season 68

Niche mechanic with no synergy. Community calls it dead on arrival.

Barbarian Hut

34% win rate

Last changed: Season 64

Lowest use rate in the game. Too expensive, too slow, outclassed by every spawner.

Rune Giant

41% win rate

Last changed: Season 70

Overshadowed by Royal Giant and Golem. r/ClashRoyale demands a rework.

Night Witch

36% win rate

Last changed: Season 66

Nerfed into the ground in 2023. Bats spawn too slow to matter.

Live Meta Data

Real-time card stats, matchups, and insights from our battle database.

No card stats available yet. Data populates after the next meta generation cycle.

Frequently Asked Questions

How often does Clash Royale release balance changes?
Supercell typically releases balance changes every season (roughly once per month). Each balance update adjusts stats for 8-15 cards, with a mix of buffs, nerfs, and reworks. Major balance overhauls sometimes happen at the start of new quarters.
Which cards have been nerfed the most in 2025-2026?
The Meta Shift Tracker shows the complete nerf history for Season 81 through Season 86. Cards that dominated the meta for multiple seasons tend to receive repeated adjustments. Use the filter to see only nerfs and sort by frequency.
What are neglected cards in Clash Royale?
Neglected cards are those that haven't received a balance change in 3 or more seasons despite low usage or win rates. The tracker highlights these cards so the community can see which parts of the card pool Supercell isn't addressing.
How do balance changes affect the meta?
Each balance change creates a ripple effect. Buffing a card increases its usage and win rate, which shifts the meta toward decks that include it. Nerfing a popular card opens space for previously weaker archetypes. The tracker visualizes these shifts across seasons.

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