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parsa.lip

#C02YJVRU8King Level 47Clan: Alliance

CR Gamer Score

419

out of 1,000

PlatinumHow this score works

Platinum — a committed climber with real range

13% toward the next tier

  • Path of Legends39/300
    Peak Master I
  • Ladder peak200/200
    9,745 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery98/200
    King Level 47 · 143,183 Star Points
  • Clan War78/80
    194 war wins
  • Dedication4/70
    1,822 battles · 583 three-crowns
Current trophies
9,683
Peak 9,745
Win rate
58.6%
1,068 · 754
Three-crown wins
583
all modes
War wins
194
1,822 total battles

Stats last updated within the last hour · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 0)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
0% there
Leak DiffElixir advantage
Needs 10 battles (has 0)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 0)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 0)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 0)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 0)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
Needs 10 battles (has 0)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 0)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 0)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
Needs 10 battles (has 0)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
Needs 10 battles (has 0)

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 10:58 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 19 of their last 31 logged battles.

Ram Rider

Lvl 14

Valkyrie

Lvl 16

Lumberjack

Lvl 13

Skeleton Army

Lvl 12

Firecracker

Lvl 16

Arrows

Lvl 14

Witch

Lvl 16

Fireball

Lvl 13

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23C02YJVRU8" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.