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samvic

#C0QQ0Y0C8King Level 66Clan: Code Josuminion

CR Gamer Score

651

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

67% toward the next tier

  • Path of Legends167/300
    Peak Royal Champion
  • Ladder peak200/200
    14,000 peak trophies
  • Challenges50/150
    4-win best Classic/Grand Challenge run
  • Experience & mastery136/200
    King Level 66 · 202,614 Star Points
  • Clan War80/80
    551 war wins
  • Dedication18/70
    10,979 battles · 1,129 three-crowns
Current trophies
14,000
Peak 14,000
Win rate
47.4%
5,208 · 5,771
Three-crown wins
1,129
all modes
War wins
551
10,979 total battles

Stats last updated 3d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

Parked at the cap for 2 days

No trophy movement to plot — every daily reading came back at the API ceiling of 14,000, so a line here would only draw a straight edge. What matters instead is on the right.

24 Jul25 Jul · 14,000 flat

Peak observed

14,000

Movement reappears here the moment they drop below the cap.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 0)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
0% there
Leak DiffElixir advantage
Needs 10 battles (has 0)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 0)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 0)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 0)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 0)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
Needs 10 battles (has 0)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 0)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 0)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
Needs 10 battles (has 0)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
Needs 10 battles (has 0)

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 09:24 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 19 of their last 30 logged battles.

Musketeer

Lvl 16

Ice Golem

Lvl 16

Skeletons

Lvl 16

Balloon

Lvl 16

Giant Snowball

Lvl 16

Miner

Lvl 16

Bomb Tower

Lvl 16

Barbarian Barrel

Lvl 16

That's their profile. What does yours look like?

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23C0QQ0Y0C8" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.