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TrophyCoach

NOTORIOUS SIR

#PJL2JQV2King Level 85Clan: KIDDA OFFICIAL

CR Gamer Score

1000

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 3,114 UC trophies
  • Ladder peak200/200
    12,204 peak trophies
  • Challenges150/150
    20-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 85 · 4,258,440 Star Points
  • Clan War80/80
    486 war wins
  • Dedication70/70
    147,979 battles · 18,587 three-crowns
Current trophies
12,204
+183 in 10 days
Win rate
52.9%
78,215 · 69,764
Three-crown wins
18,587
all modes
War wins
486
147,979 total battles

Stats last updated 30h ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Jul 13

TrophyCoach Gamer Score, tracked daily. 10001000.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
34
W–L–D
16–18–0
Win rate
47.1%
Net trophies
−103
last 30 days · tracked since 29 Jun 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 34)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
57% there
Leak DiffElixir advantage
+0.42elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

55th pct
Out-managed the opponent in 50% of battlesn=34

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 34)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 34)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 34)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 34)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 03:25 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Royal Giant

Lvl 16

Minions

Lvl 16

Barbarians

Lvl 16

Zap

Lvl 16

Sparky

Lvl 16

Arrows

Lvl 16

Minion Horde

Lvl 16

Hog Rider

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23PJL2JQV2" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.