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NoA I FAB

#RQYUPL0L8King Level 69Clan: NoA

CR Gamer Score

843

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

95% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,463 UC trophies
  • Ladder peak200/200
    14,450 peak trophies
  • Challenges138/150
    11-win best Classic/Grand Challenge run
  • Experience & mastery126/200
    King Level 69 · 79,046 Star Points
  • Clan War40/80
    100 war wins
  • Dedication39/70
    22,673 battles · 3,074 three-crowns
Current trophies
14,000
Peak 14,450
Win rate
53.4%
12,114 · 10,559
Three-crown wins
3,074
all modes
War wins
100
22,673 total battles

Stats last updated 38h ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Jul 14

TrophyCoach Gamer Score, tracked daily. 843843.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
16
W–L–D
8–8–0
Win rate
50%
Net trophies
+1
last 30 days · tracked since 2 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 16)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
27% there
Leak DiffElixir advantage
0.06elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

45th pct
Out-managed the opponent in 37.5% of battlesn=16

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 16)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 16)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 16)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 16)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 16)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 04:53 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 27 of their last 30 logged battles.

Skeleton Army

Lvl 16

Skeleton King

Lvl 16

Inferno Dragon

Lvl 16

Baby Dragon

Lvl 16

Freeze

Lvl 16

Tornado

Lvl 16

Bowler

Lvl 16

Graveyard

Lvl 16

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23RQYUPL0L8" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.