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pralcons

#UUL098Y8JKing Level 65Clan: هدوء❤️✨

CR Gamer Score

831

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

87% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,519 UC trophies
  • Ladder peak200/200
    10,000 peak trophies
  • Challenges113/150
    9-win best Classic/Grand Challenge run
  • Experience & mastery149/200
    King Level 65 · 368,432 Star Points
  • Clan War48/80
    120 war wins
  • Dedication21/70
    12,238 battles · 1,498 three-crowns
Current trophies
10,000
Peak 10,000
Win rate
56.4%
6,899 · 5,339
Three-crown wins
1,498
all modes
War wins
120
12,238 total battles

Stats last updated 10d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 3 days

Every daily reading came back identical, so a line here would only draw a straight edge.

15 Jul18 Jul · 10,000 flat

Peak observed

10,000

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 0)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
0% there
Leak DiffElixir advantage
Needs 10 battles (has 0)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 0)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 0)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 0)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 0)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
Needs 10 battles (has 0)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 0)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 0)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
Needs 10 battles (has 0)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
Needs 10 battles (has 0)

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 03:17 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Mega Knight

Lvl 11

Little Prince

Lvl 11

Witch

Lvl 11

Lightning

Lvl 11

Electro Wizard

Lvl 11

The Log

Lvl 11

Bats

Lvl 11

Tombstone

Lvl 11

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23UUL098Y8J" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.