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ツ✨iliane✨

#YVJJL0JJKing Level 88Clan: THE G❄️ats

CR Gamer Score

941

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 4,161 UC trophies
  • Ladder peak200/200
    11,852 peak trophies
  • Challenges150/150
    20-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 88 · 3,387,954 Star Points
  • Clan War38/80
    96 war wins
  • Dedication53/70
    38,083 battles · 4,733 three-crowns
Current trophies
11,852
Peak 11,852
Win rate
62.6%
23,851 · 14,232
Three-crown wins
4,733
all modes
War wins
96
38,083 total battles

Stats last updated within the last hour · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
55
W–L–D
28–25–2
Win rate
52.8%
Net trophies
+79
last 30 days · tracked since 29 Jun 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 55)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
92% there
Leak DiffElixir advantage
+1.12elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

65th pct
Out-managed the opponent in 58.5% of battlesn=55

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 55)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 55)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 12:37 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 28 of their last 30 logged battles.

Royal Ghost

Lvl 16

Bowler

Lvl 16

Royal Hogs

Lvl 16

Giant Skeleton

Lvl 16

Mother Witch

Lvl 16

Fisherman

Lvl 16

Zappies

Lvl 16

Arrows

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23YVJJL0JJ" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.