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TrophyCoach
Clash of Clans tool

Clash of Clans Army Meta

35 attack archetypes ranked by real usage and three-star rate — 166,511 classified battles shown, from a larger deduplicated corpus over the last 7 days (snapshot: 2026-09-14). Decoded straight from attacker army compositions in official ranked battle logs — not polls, not guesses.

Clash of ClansLive data

How do your own attacks compare to this meta?

The Battle Report reads your recent attacks from the official API and grades them against these same archetypes — which armies you actually three-star with, and where you are leaking stars.

Analyze my attacks
#ArmyUsageΔ Usage3★ rateAvg ★Battles
1Mass Dragons32.6%-0.1pp45.0%2.3054,463
2Mass Thrower18.1%+0.1pp57.1%2.4730,248
3E-Drag Spam16.0%+0.3pp29.1%2.0726,804
4Root Rider11.3%0.0pp48.0%2.3618,960
5Super Bowler Smash4.4%-0.3pp55.4%2.457,428
6Mass Super Yeti2.5%-0.0pp54.0%2.434,172
7Yeti Smash2.3%+0.1pp43.6%2.293,917
8Mixed1.8%+0.0pp43.9%2.232,943
9Mass Super Dragon1.8%+0.1pp37.5%2.202,935
10Mass Dragon Rider1.7%-0.2pp53.2%2.412,816
11Mass Meteor Golem1.5%-0.0pp44.4%2.322,497
12Mass Witches1.2%+0.1pp39.8%2.182,027
13Mass Valkyrie1.0%+0.0pp17.2%1.641,640
14Mass Loons0.5%0.0pp41.3%2.16748
15Electro Titan0.4%-0.0pp30.6%2.10624
16Mass P.E.K.K.A0.3%+0.0pp18.6%1.67484
17Hog Rider0.3%+0.0pp28.4%1.92471
18Sneaky Goblin Farm0.2%-0.0pp7.3%1.74370
19Hybrid (Miner-Hog)0.2%+0.0pp34.3%2.08367
20Pekka Bowler0.2%+0.0pp17.6%1.91336
21Mass Miners0.2%-0.0pp25.4%2.01339
22Mass Furnace0.2%+0.0pp38.0%2.19274
23Mass Rocket Balloon0.1%+0.0pp41.6%2.14250
24Mass Super Barbarian0.1%+0.0pp8.8%0.93227
25LavaLoon0.1%-0.0pp24.9%1.97237
26Mass Ruin Witch0.1%+0.0pp64.5%2.54228
27Mass Super Archer0.1%+0.0pp52.4%2.38149
28Mass Healer0.1%0.0pp21.6%1.33139
29Golem Smash0.1%0.0pp30.6%2.02121
30Mass Super Hog Rider0.1%0.0pp46.0%2.2476
31Mass Super Minion0.0%0.0pp26.5%1.9668
32Mass Giant0.0%0.0pp33.3%1.6445
33Mass Wizard0.0%0.0pp23.5%1.7434
34Mass Baby Dragon0.0%0.0pp21.6%1.4337
35Mass Bowler0.0%0.0pp21.6%1.7837

How is this computed?

TrophyCoach collects multiplayer battle logs from the official Clash of Clans API, deduplicates every battle by fingerprint, and decodes each attacker's army composition into a named archetype. Usage share is measured against all deduplicated battles in the window — including unclassified armies — so shares reflect the real meta, not just what we can label. Archetypes below a 30-battle sample are hidden rather than shown with noisy rates.

Frequently Asked Questions

What is the best army in Clash of Clans right now?
The table above ranks every tracked attack archetype by real usage share and three-star rate, recomputed daily from ranked ladder battles. The highest-usage army is not always the highest three-star army — check both columns before committing your camps.
Where does this army meta data come from?
TrophyCoach continuously collects battle logs from the official Clash of Clans API and decodes the attacker army in each battle. Only ranked battles count toward this table: regular village attacks mix in farming armies and limited-time event modes, which measure something different. Every battle is deduplicated by fingerprint, and an archetype only appears once it clears a 30-battle minimum sample.
How is an army archetype like "Root Rider" or "Hybrid" detected?
Each attack log entry carries the attacker's army composition. TrophyCoach decodes it and classifies the composition into a named archetype — specific comps first (Root Rider, LavaLoon, Hybrid Miner-Hog, E-Drag Spam), then mass-unit families, then Mixed.
How often does the Clash of Clans army meta update?
The aggregates recompute every 24 hours over a rolling 7-day battle window, and this page refreshes hourly. The snapshot date and sample size are shown above the table.
Do limited-time events skew the Clash of Clans army meta?
They can, and TrophyCoach says so on the page when they do. August 2026 runs a mass-troop grant on August 9-10 (50 Elephant Riders and 20 Super Valkyries) and keeps the Elephant Rider available through August 31. Any army whose troops exceed its Town Hall camp capacity — 352 housing at Town Hall 17 and 18, 340 at Town Hall 16 — is physically impossible to train, so it is labelled an event army instead of being counted as a real strategy. Whenever the snapshot window overlaps one of these events, a dated notice appears above the table.
Does this include farming, event and war attacks?
No. This table is built from ranked battles only. Regular village attacks are excluded because they blend farming armies — which are not trying to three-star — with limited-time event modes that hand out armies far larger than any camp can hold. Clan-war attacks are not exposed in battle logs by the official API, so war-specific performance is not included either.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.