Clash of Clans Army Meta
32 attack archetypes ranked by real usage and three-star rate — 108,392 classified battles shown, from a larger deduplicated corpus over the last 7 days (snapshot: 2026-10-29). Decoded straight from attacker army compositions in official ranked battle logs — not polls, not guesses.
How do your own attacks compare to this meta?
The Battle Report reads your recent attacks from the official API and grades them against these same archetypes — which armies you actually three-star with, and where you are leaking stars.
This snapshot covers a live event
- Portal Panic Medal Event (2026-10-08 → 2026-10-25) — Collecting Sour Elixir in battles unlocks rewards, temporary troops and Rift Medals (Town Hall 6+). The event track hands out temporary troops, so compositions during this window include units that will not exist after October.
Ranked battles are the only ones counted here, which excludes limited-time event modes — but these events add troops to a player's regular army, and that army still gets taken into ranked. The filter does not remove them.
Rising
- Mass Thrower+0.9pp usage
Falling
- Mass Dragons-0.6pp usage
- E-Drag Spam-0.6pp usage
This table pools every Town Hall, so it leans toward the Town Halls that play the most ranked battles. Open an army to see exactly what goes in it.
Which armies three-star at each Town Hall?
Ranked attacks where both bases are the same Town Hall, last 30 days. An army is listed once it clears 300 battles at that Town Hall, the same floor the coach chat uses, and sorted by battles played. The baseline is the three-star rate of every attack at that Town Hall, and share is each army's part of those attacks.
TH1825 armies over the floor · baseline 44.4% three-star over 435,258 attacks
Under 300 battles, not ranked: Golem Smash (218), Mass Rocket Balloon (195), Mass Healer (175), Mass Super Minion (136), Mass Super Barbarian (128), Mass Super Hog Rider (112), Mass Bowler (67), Mass Inferno Dragon (44), Mass Giant (42), Mass Balloon (37), Mass Baby Dragon (34).
TH1711 armies over the floor · baseline 48.0% three-star over 34,826 attacks
Under 300 battles, not ranked: Mass Witches (296), Mass Dragon Rider (294), Mass Loons (152), Mass P.E.K.K.A (120), Electro Titan (114), Mass Miners (103), Mass Super Barbarian (100), Hog Rider (97), Sneaky Goblin Farm (88), Hybrid (Miner-Hog) (84), Mass Furnace (75), Pekka Bowler (51), LavaLoon (49), Mass Ruin Witch (40), Golem Smash (35), Mass Rocket Balloon (34).
TH167 armies over the floor · baseline 44.6% three-star over 22,760 attacks
Under 300 battles, not ranked: Mass Witches (291), Mass Valkyrie (260), Mass Super Yeti (237), Electro Titan (165), Mass P.E.K.K.A (136), Mass Loons (122), Mass Dragon Rider (113), Mass Super Barbarian (102), Hog Rider (83), Mass Miners (81), Super Bowler Smash (79), Mass Rocket Balloon (70), Pekka Bowler (67), LavaLoon (60), Hybrid (Miner-Hog) (56), Sneaky Goblin Farm (53), Mass Super Archer (43), Mass Healer (33), Golem Smash (32).
TH156 armies over the floor · baseline 37.5% three-star over 24,341 attacks
Under 300 battles, not ranked: Mixed (287), Mass Valkyrie (284), Mass Super Yeti (270), Electro Titan (199), Mass Loons (186), Super Bowler Smash (137), Hog Rider (134), Hybrid (Miner-Hog) (132), Mass Dragon Rider (129), Mass P.E.K.K.A (123), LavaLoon (103), Mass Miners (83), Mass Rocket Balloon (77), Pekka Bowler (75), Mass Super Barbarian (70), Sneaky Goblin Farm (46), Golem Smash (39), Mass Super Archer (33).
TH145 armies over the floor · baseline 34.7% three-star over 17,033 attacks
Under 300 battles, not ranked: Mass Valkyrie (256), Hybrid (Miner-Hog) (197), Mixed (189), Mass Loons (151), Hog Rider (142), Electro Titan (127), Super Bowler Smash (105), Mass P.E.K.K.A (103), Mass Dragon Rider (101), LavaLoon (92), Mass Super Yeti (87), Pekka Bowler (79), Mass Miners (58), Mass Rocket Balloon (50), Golem Smash (34).
TH135 armies over the floor · baseline 38.3% three-star over 15,800 attacks
Under 300 battles, not ranked: Mass Valkyrie (289), Mixed (265), Hybrid (Miner-Hog) (228), Mass P.E.K.K.A (177), Hog Rider (165), Mass Loons (161), Pekka Bowler (96), Mass Dragon Rider (89), Mass Super Yeti (82), LavaLoon (77), Mass Rocket Balloon (67), Super Bowler Smash (65), Golem Smash (41), Mass Miners (38).
TH123 armies over the floor · baseline 38.3% three-star over 5,859 attacks
Under 300 battles, not ranked: Mass Super Dragon (208), Mixed (124), Mass Valkyrie (123), Mass P.E.K.K.A (78), Yeti Smash (78), LavaLoon (75), Hog Rider (69), Hybrid (Miner-Hog) (67), Mass Loons (61), Pekka Bowler (35).
TH112 armies over the floor · baseline 47.0% three-star over 3,562 attacks
Under 300 battles, not ranked: Mass Witches (207), Mass P.E.K.K.A (110), Mass Valkyrie (103), Mixed (99), Hog Rider (61), Mass Loons (42), Hybrid (Miner-Hog) (31), LavaLoon (30), Pekka Bowler (30).
TH101 army over the floor · baseline 51.5% three-star over 1,685 attacks
Only one army clears the floor at TH10, so this is not a ranking: nothing here is the best option, only the one with enough battles to measure.
Under 300 battles, not ranked: Mass Witches (94), Mass P.E.K.K.A (80), Hog Rider (78), Mass Valkyrie (71), Mixed (59).
TH91 army over the floor · baseline 61.8% three-star over 1,302 attacks
Only one army clears the floor at TH9, so this is not a ranking: nothing here is the best option, only the one with enough battles to measure.
Under 300 battles, not ranked: Mass P.E.K.K.A (85), Hog Rider (79), Mass Valkyrie (79), Mixed (67), Mass Witches (63), Mass Loons (59), LavaLoon (30).
TH80 armies over the floor · baseline 57.4% three-star over 394 attacks
No army has reached 300 battles at TH8 yet.
Under 300 battles, not ranked: Mass Dragons (175), Hog Rider (60), Mass Loons (30).
TH70 armies over the floor · baseline 63.5% three-star over 230 attacks
No army has reached 300 battles at TH7 yet.
Under 300 battles, not ranked: Mass Dragons (96), Mixed (38).
Not enough same-Town-Hall ranked battles to show yet: TH6.
How is this computed?
TrophyCoach collects multiplayer battle logs from the official Clash of Clans API, deduplicates every battle by fingerprint, and decodes each attacker's army composition into a named archetype. Usage share is measured against all deduplicated battles in the window — including unclassified armies — so shares reflect the real meta, not just what we can label. Archetypes below a 30-battle sample are hidden rather than shown with noisy rates.
Frequently Asked Questions
- What is the best army in Clash of Clans right now?
- The table above ranks every tracked attack archetype by real usage share and three-star rate, recomputed daily from ranked ladder battles. The highest-usage army is not always the highest three-star army — check both columns before committing your camps.
- Where does this army meta data come from?
- TrophyCoach continuously collects battle logs from the official Clash of Clans API and decodes the attacker army in each battle. Only ranked battles count toward this table: regular village attacks mix in farming armies and limited-time event modes, which measure something different. Every battle is deduplicated by fingerprint, and an archetype only appears once it clears a 30-battle minimum sample.
- How is an army archetype like "Root Rider" or "Hybrid" detected?
- Each attack log entry carries the attacker's army composition. TrophyCoach decodes it and classifies the composition into a named archetype — specific comps first (Root Rider, LavaLoon, Hybrid Miner-Hog, E-Drag Spam), then mass-unit families, then Mixed.
- How often does the Clash of Clans army meta update?
- The aggregates recompute every 24 hours over a rolling 7-day battle window, and this page reads the latest snapshot, at most an hour old. The snapshot date and sample size are shown above the table.
- Do limited-time events skew the Clash of Clans army meta?
- They can, and TrophyCoach says so on the page when they do. October 2026 hands out the Totem Thrower, the season's temporary troop, through Battle Options (October 1-5 and 17-21), the Medal Event (October 8-25) and a mass-troop grant of 50 Totem Throwers to Town Hall 10+ on October 7-8; August 2026 did the same with a mass-troop grant on August 9-10 (50 Elephant Riders and 20 Super Valkyries). Any army whose troops exceed its Town Hall camp capacity — 352 housing at Town Hall 18, 340 at Town Hall 17 and 320 at Town Hall 16 — is physically impossible to train, so it is labelled an event army instead of being counted as a real strategy. Whenever the snapshot window overlaps one of these events, a dated notice appears above the table.
- Does this include farming, event and war attacks?
- No. This table is built from ranked battles only. Regular village attacks are excluded because they blend farming armies — which are not trying to three-star — with limited-time event modes that hand out armies far larger than any camp can hold. Clan-war attacks are not exposed in battle logs by the official API, so war-specific performance is not included either.
