Clash of Clans Army Meta
32 attack archetypes ranked by real usage and three-star rate — 123,588 classified battles shown, from a larger deduplicated corpus over the last 7 days (snapshot: 2026-10-24). Decoded straight from attacker army compositions in official ranked battle logs — not polls, not guesses.
How do your own attacks compare to this meta?
The Battle Report reads your recent attacks from the official API and grades them against these same archetypes — which armies you actually three-star with, and where you are leaking stars.
This snapshot covers a live event
- Portal Panic Medal Event (2026-10-08 → 2026-10-25) — Collecting Sour Elixir in battles unlocks rewards, temporary troops and Rift Medals (Town Hall 6+). The event track hands out temporary troops, so compositions during this window include units that will not exist after October.
- Battle Options: The Second Curse (2026-10-17 → 2026-10-21) — Town Hall 6+ can pick Clash-O-Ween temporary troops or Sour Elixir mid-attack. Attacks that took the temporary-troop option carry units the player did not train, so some armies in this window are not the army the player chose.
Ranked battles are the only ones counted here, which excludes limited-time event modes — but these events add troops to a player's regular army, and that army still gets taken into ranked. The filter does not remove them.
Rising
- E-Drag Spam+0.5pp usage
This table pools every Town Hall, so it leans toward the Town Halls that play the most ranked battles. Open an army to see exactly what goes in it.
Which armies three-star at each Town Hall?
Ranked attacks where both bases are the same Town Hall, last 30 days. An army is listed once it clears 300 battles at that Town Hall, the same floor the coach chat uses, and sorted by battles played. The baseline is the three-star rate of every attack at that Town Hall, and share is each army's part of those attacks.
TH1825 armies over the floor · baseline 44.0% three-star over 436,609 attacks
Under 300 battles, not ranked: Golem Smash (230), Mass Rocket Balloon (177), Mass Healer (162), Mass Super Barbarian (130), Mass Super Minion (130), Mass Super Hog Rider (109), Mass Bowler (75), Mass Inferno Dragon (50), Mass Baby Dragon (38), Mass Giant (37), Mass Super Valkyrie (30).
TH1711 armies over the floor · baseline 47.3% three-star over 35,930 attacks
Under 300 battles, not ranked: Mass Meteor Golem (289), Mass Dragon Rider (270), Mass Loons (149), Electro Titan (140), Mass P.E.K.K.A (126), Mass Super Barbarian (108), Mass Miners (106), Sneaky Goblin Farm (98), Hog Rider (96), Hybrid (Miner-Hog) (81), Mass Furnace (70), Pekka Bowler (69), LavaLoon (46), Mass Ruin Witch (45), Golem Smash (41), Mass Super Archer (32).
TH168 armies over the floor · baseline 44.3% three-star over 23,285 attacks
Under 300 battles, not ranked: Mass Valkyrie (274), Mass Super Yeti (225), Electro Titan (163), Mass P.E.K.K.A (147), Mass Loons (128), Mass Dragon Rider (116), Mass Super Barbarian (112), Hog Rider (86), Super Bowler Smash (84), Mass Miners (73), Mass Rocket Balloon (71), LavaLoon (68), Hybrid (Miner-Hog) (62), Pekka Bowler (61), Sneaky Goblin Farm (59), Mass Super Archer (44), Golem Smash (32).
TH157 armies over the floor · baseline 37.4% three-star over 24,088 attacks
Under 300 battles, not ranked: Mass Valkyrie (295), Mass Super Yeti (223), Electro Titan (188), Mass Loons (178), Super Bowler Smash (150), Hybrid (Miner-Hog) (121), Mass Dragon Rider (120), Mass P.E.K.K.A (120), Hog Rider (116), LavaLoon (98), Mass Rocket Balloon (82), Pekka Bowler (80), Mass Miners (79), Mass Super Barbarian (66), Golem Smash (37), Sneaky Goblin Farm (32), Mass Super Archer (31).
TH145 armies over the floor · baseline 34.6% three-star over 16,719 attacks
Under 300 battles, not ranked: Mass Valkyrie (237), Hybrid (Miner-Hog) (191), Mixed (188), Mass Loons (140), Hog Rider (137), Electro Titan (122), Super Bowler Smash (108), Mass Dragon Rider (104), Mass P.E.K.K.A (94), Pekka Bowler (91), LavaLoon (86), Mass Super Yeti (78), Mass Rocket Balloon (62), Mass Miners (56), Golem Smash (37).
TH135 armies over the floor · baseline 38.2% three-star over 14,950 attacks
Under 300 battles, not ranked: Mass Valkyrie (264), Mixed (236), Hybrid (Miner-Hog) (189), Mass P.E.K.K.A (169), Mass Loons (150), Hog Rider (141), Mass Dragon Rider (99), Pekka Bowler (80), LavaLoon (72), Mass Super Yeti (70), Super Bowler Smash (64), Mass Rocket Balloon (59), Mass Miners (43), Golem Smash (34).
TH123 armies over the floor · baseline 38.5% three-star over 5,583 attacks
Under 300 battles, not ranked: Mass Super Dragon (176), Mass Valkyrie (128), Mixed (120), Mass P.E.K.K.A (80), Yeti Smash (80), Hybrid (Miner-Hog) (69), LavaLoon (66), Mass Loons (64), Hog Rider (63), Pekka Bowler (41).
TH112 armies over the floor · baseline 46.4% three-star over 3,547 attacks
Under 300 battles, not ranked: Mass Witches (179), Mass P.E.K.K.A (112), Mass Valkyrie (105), Mixed (90), Hog Rider (70), Mass Loons (48), Pekka Bowler (34).
TH101 army over the floor · baseline 50.9% three-star over 1,594 attacks
Only one army clears the floor at TH10, so this is not a ranking: nothing here is the best option, only the one with enough battles to measure.
Under 300 battles, not ranked: Mass Witches (95), Mass P.E.K.K.A (78), Hog Rider (76), Mass Valkyrie (65), Mixed (64).
TH91 army over the floor · baseline 61.0% three-star over 1,260 attacks
Only one army clears the floor at TH9, so this is not a ranking: nothing here is the best option, only the one with enough battles to measure.
Under 300 battles, not ranked: Hog Rider (84), Mixed (78), Mass Valkyrie (78), Mass P.E.K.K.A (76), Mass Witches (65), Mass Loons (57), LavaLoon (34).
TH80 armies over the floor · baseline 57.0% three-star over 407 attacks
No army has reached 300 battles at TH8 yet.
Under 300 battles, not ranked: Mass Dragons (178), Hog Rider (71).
TH70 armies over the floor · baseline 67.1% three-star over 228 attacks
No army has reached 300 battles at TH7 yet.
Under 300 battles, not ranked: Mass Dragons (94), Mixed (35).
Not enough same-Town-Hall ranked battles to show yet: TH6.
How is this computed?
TrophyCoach collects multiplayer battle logs from the official Clash of Clans API, deduplicates every battle by fingerprint, and decodes each attacker's army composition into a named archetype. Usage share is measured against all deduplicated battles in the window — including unclassified armies — so shares reflect the real meta, not just what we can label. Archetypes below a 30-battle sample are hidden rather than shown with noisy rates.
Frequently Asked Questions
- What is the best army in Clash of Clans right now?
- The table above ranks every tracked attack archetype by real usage share and three-star rate, recomputed daily from ranked ladder battles. The highest-usage army is not always the highest three-star army — check both columns before committing your camps.
- Where does this army meta data come from?
- TrophyCoach continuously collects battle logs from the official Clash of Clans API and decodes the attacker army in each battle. Only ranked battles count toward this table: regular village attacks mix in farming armies and limited-time event modes, which measure something different. Every battle is deduplicated by fingerprint, and an archetype only appears once it clears a 30-battle minimum sample.
- How is an army archetype like "Root Rider" or "Hybrid" detected?
- Each attack log entry carries the attacker's army composition. TrophyCoach decodes it and classifies the composition into a named archetype — specific comps first (Root Rider, LavaLoon, Hybrid Miner-Hog, E-Drag Spam), then mass-unit families, then Mixed.
- How often does the Clash of Clans army meta update?
- The aggregates recompute every 24 hours over a rolling 7-day battle window, and this page reads the latest snapshot, at most an hour old. The snapshot date and sample size are shown above the table.
- Do limited-time events skew the Clash of Clans army meta?
- They can, and TrophyCoach says so on the page when they do. October 2026 hands out the Totem Thrower, the season's temporary troop, through Battle Options (October 1-5 and 17-21), the Medal Event (October 8-25) and a mass-troop grant of 50 Totem Throwers to Town Hall 10+ on October 7-8; August 2026 did the same with a mass-troop grant on August 9-10 (50 Elephant Riders and 20 Super Valkyries). Any army whose troops exceed its Town Hall camp capacity — 352 housing at Town Hall 18, 340 at Town Hall 17 and 320 at Town Hall 16 — is physically impossible to train, so it is labelled an event army instead of being counted as a real strategy. Whenever the snapshot window overlaps one of these events, a dated notice appears above the table.
- Does this include farming, event and war attacks?
- No. This table is built from ranked battles only. Regular village attacks are excluded because they blend farming armies — which are not trying to three-star — with limited-time event modes that hand out armies far larger than any camp can hold. Clan-war attacks are not exposed in battle logs by the official API, so war-specific performance is not included either.
