Quick answer: As of July 18, 2026, Golem Beatdown is the week's biggest single-band mover at +1.97pp under-5,000 trophies (to 7.72%, 47.9% WR, n=1,931), while Goblin Barrel Bait posts its steepest weekly decline of Season 85 at −2.36pp at 8,000–9,000 (to 9.98%, 53.2% WR, n=1,746) — the largest band-level drop in this week's 117,838-battle dataset. Mega Knight holds 10%+ use rate at five trophy bands (5,000–9,000+) for the third straight week, and Hog Cycle climbs to 13.1% at 9,000+ (56.6% WR, n=1,638) — its highest concentration at the top band so far in Season 85.
This is the weekly data snapshot from ~117,838 ranked ladder battles across all six trophy ranges over the 7-day window of July 11–18, 2026 — the third week of Season 85 "Honor & Exile." Movement figures are genuine week-over-week popularity shifts (July 11 baseline vs. July 18 snapshot); minimum 150-battle sample per archetype per band. Three structural shifts define this window: Golem Beatdown has posted the dataset's biggest single-band gain (+1.97pp at under-5,000) — a beatdown resurgence at ladder entry levels not seen earlier in the season — Goblin Barrel Bait's retreat is accelerating (−2.36pp at 8,000–9,000, its worst weekly drop of Season 85), and Hog Cycle has reached 13.1% at 9,000+ (56.6% WR, n=1,638) — the highest proportion recorded at the top band this season. For last week's numbers, see the July 16 meta report.
What Is the Current Clash Royale Meta on July 18, 2026?
Season 85 "Honor & Exile" enters its third week in a meta defined by three dominant archetypes at competitive trophy ranges. Hog Cycle leads on both use rate and win rate at 6,000–7,000 (10.59%, 58.1% WR, n=2,647) and is the most-played archetype at 9,000+ (13.1%, 56.6% WR, n=1,638). Mega Knight holds 10%+ use rate at every band from 5,000 to 9,000+ — 10.29% at 5,000–6,000 (55% WR, n=2,574), 10.3% at 6,000–7,000 (53.9% WR, n=2,576), 10.98% at 7,000–8,000 (54.6% WR, n=2,745), 10.26% at 8,000–9,000 (52.8% WR, n=1,796), and 11% at 9,000+ (49.2% WR, n=1,375). Goblin Barrel Bait still leads use at 6,000–7,000 (12.1%) and 7,000–8,000 (11.76%), but its position is deteriorating — win rates at 51–54% no longer justify its dominance and Hog Cycle posts 4–5pp higher win rates at both bands.
| Archetype | 6,000–7,000 Use | 6,000–7,000 WR | 7,000–8,000 Use | 7,000–8,000 WR |
|---|---|---|---|---|
| Goblin Barrel Bait | 12.1% | 53.4% | 11.76% | 51.5% |
| Hog Cycle | 10.59% | 58.1% | 11.63% | 56.3% |
| 10.3% | 53.9% | 10.98% | 54.6% | |
| Mega Knight Bait | 7.24% | 51.9% | 7.36% | 54% |
| 6.31% | 45.5% | 6.81% | 47.8% |
Hog Cycle's 58.1% win rate at 6,000–7,000 (n=2,647) is the highest of any archetype above 5% use rate at that band — a 4.7pp margin over Goblin Barrel Bait (53.4%) and 4.2pp over Mega Knight (53.9%). At 7,000–8,000, its 56.3% WR (n=2,908) leads by 1.7pp over Mega Knight (54.6%). Players at competitive trophy ranges this week have a clear data-backed answer: Hog Cycle outperforms the other two dominant archetypes on win rate at every band above 5,000 trophies.
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Which Decks Are Rising in the Week of July 18, 2026?
Impact: massive. Golem Beatdown posts the week's largest single-band gain across the full 117,838-battle dataset.
- Golem Beatdown — +1.97pp at under-5,000 (to 7.72%, 47.9% WR, n=1,931). This is the biggest single-band popularity gain in this week's entire dataset and the first time Golem Beatdown has cracked 7.5% use at under-5,000 in Season 85. Golem Beatdown is now the third-most-played archetype at this band, behind only Goblin Barrel Bait (8.66%) and Hog Cycle (7.86%). The 47.9% win rate is below 50% — a classic new-adoption lag where players onboard faster than they develop the elixir-management and push-construction fundamentals the archetype requires. Players learning Golem Beatdown should not expect above-average win rates right away; experienced Golem pilots will find the current field more favorable, as the Baby Dragon +5% damage buff from the July 6 patch increases splash value against the swarm defenses common at this trophy range. The +1.97pp gain is large enough to watch for a reversion next week if adoption continues to outpace learning.
Impact: massive. Hog Cycle consolidates its position as the best-performing high-volume archetype across the full ladder.
- Hog Cycle — +1.02pp at 9,000+ (to 13.1%, 56.6% WR, n=1,638); +0.76pp at 6,000–7,000 (to 10.59%, 58.1% WR, n=2,647); +0.69pp at 8,000–9,000 (to 12.81%, 53.1% WR, n=2,241); +0.66pp at 5,000–6,000 (to 10.84%, 57.5% WR, n=2,711). Hog Cycle is now the most-played archetype at both 8,000–9,000 (12.81%) and 9,000+ (13.1%) — its highest proportion at the top band this season — while simultaneously leading on win rate at 5,000–6,000 (57.5%) and 6,000–7,000 (58.1%). This combination of top-1 use rate at upper bands and top-1 win rate at competitive mid-bands is the clearest signal in this week's data. The 58.1% win rate at 6,000–7,000 (n=2,647) replicates the 57.5% from the July 16 snapshot, confirming structural advantage rather than sampling noise. Players at 5,000–9,000 trophies seeking the strongest data-backed climbing option this week should start with Hog Cycle.
Impact: significant. Mega Knight extends its Season 85 surge at two upper bands, approaching 11% across five bands simultaneously.
- Mega Knight — +0.95pp at 8,000–9,000 (to 10.26%, 52.8% WR, n=1,796); +0.89pp at 7,000–8,000 (to 10.98%, 54.6% WR, n=2,745); +0.73pp at 5,000–6,000 (to 10.29%, 55% WR, n=2,574); +0.43pp at 9,000+ (to 11%, 49.2% WR, n=1,375); +0.33pp at 6,000–7,000 (to 10.3%, 53.9% WR, n=2,576). Mega Knight holds 10%+ use rate at five trophy bands for the third consecutive week — the longest streak of cross-ladder dominance in Season 85. At 9,000+, the 49.2% win rate (n=1,375) is a clear signal that the highest-skill bracket has adapted its counter-play; between 5,000 and 9,000, win rates of 53–55% with sample sizes of 1,796–2,745 per band confirm continued efficiency. The +0.89pp at 7,000–8,000 pushes Mega Knight to 10.98% — just below the 11% threshold and the largest gain of any archetype at that specific band this week. Players between 5,000 and 9,000 trophies should treat Mega Knight or Mega Knight Bait as valid secondary options when Hog Cycle does not suit their card level or playstyle.
Impact: significant. Royal Hogs makes a high-profile return at 9,000+ but with a concerning win-rate profile.
- Royal Hogs — +1.44pp at 9,000+ (to 9.13%, 47.5% WR, n=1,141). Royal Hogs is the second-largest single-band gain this week and at 9.13% is now the third-most-played archetype at the top trophy range, behind only Hog Cycle (13.1%) and Mega Knight (11%). However, the 47.5% WR against n=1,141 battles is well below the 50% break-even — meaning the archetype is being picked up faster than it is winning. This pattern often reflects experienced players returning to a historically strong archetype before confirming it is still viable in the current counter-draft field. At lower bands, Royal Hogs shed −1.67pp at under-5,000 (to 6.47%, 49.4% WR, n=1,618) and −0.68pp at 6,000–7,000 (to 6.31%, 45.5% WR, n=1,577) — both declines, with the 45.5% WR at 6,000–7,000 among the lowest in the dataset at that band. Avoid Royal Hogs as a primary climbing deck between 6,000 and 9,000 trophies; the data does not support its use above 9,000 either, where 47.5% WR is below average.
Impact: small. Prince gains traction at 8,000–9,000 for the second consecutive week.
- Prince — +0.76pp at 8,000–9,000 (to 1.75%, 53.1% WR, n=307); +0.53pp at 5,000–6,000 (to 1.94%, 52.9% WR, n=486). Prince has posted gains at 8,000–9,000 in back-to-back weeks (last week +0.78pp, this week +0.76pp). The 53.1% WR at 8,000–9,000 is above average for a sub-2% archetype at this band. Prince appears primarily in Ram Rider cycle shells and bridge-spam hybrids; the Ram Rider +4% HP buff from the July 6 patch continues to draw players toward paired win-condition packages that use both cards together.
Impact: small. X-Bow Siege posts a rare dual-band movement at competitive trophy ranges.
- X-Bow Siege — +0.44pp at 5,000–6,000 (to 1.96%, 50.6% WR, n=490); +0.42pp at 6,000–7,000 (to 1.94%, 49.6% WR, n=486). Siege decks historically gain players late in a season as counter-meta options against dominant cycle archetypes. At 49–51% win rates with sub-500 samples, X-Bow's positioning is not yet statistically confirmed, but two consecutive bands gaining 0.4+ pp is a signal worth tracking for next week's snapshot.
Which Decks Are Falling in the Week of July 18, 2026?
Impact: massive. Goblin Barrel Bait posts its worst weekly decline of Season 85 — the biggest band-level drop in the full dataset.
- Goblin Barrel Bait — −2.36pp at 8,000–9,000 (to 9.98%, 53.2% WR, n=1,746); −1.97pp at 9,000+ (to 7.74%, 52.9% WR, n=968); −1.97pp at under-5,000 (to 8.66%, 52.3% WR, n=2,165); −1.87pp at 7,000–8,000 (to 11.76%, 51.5% WR, n=2,940); −0.71pp at 5,000–6,000 (to 10.35%, 54.9% WR, n=2,587). The −2.36pp at 8,000–9,000 is the single largest band-level decline in this week's 117,838-battle dataset. Combining this with the −2.44pp at 7,000–8,000 from the July 16 snapshot, Goblin Barrel Bait has posted its two largest single-band declines in back-to-back weeks at overlapping bands — the clearest sustained rotation signal of Season 85. Critically, win rates have not collapsed: 51–55% is competitive at every band. This is player migration, not a performance failure. The most likely structural driver is Mega Knight's continued cross-ladder dominance — Goblin Barrel Bait decks lack a reliable single-card answer to Mega Knight's jump-damage AoE, so informed players have rotated to Hog Cycle (which out-cycles Mega Knight's cost) or Mega Knight Bait (which mirrors the archetype). At 8,000–9,000, Goblin Barrel Bait has dropped below 10% use for the first time in Season 85 (9.98%, n=1,746) — a genuine regime change at that band.
Impact: significant. Royal Hogs continues to bleed use at mid-ladder with sub-47% win rates.
- Royal Hogs — −1.67pp at under-5,000 (to 6.47%, 49.4% WR, n=1,618); −0.68pp at 6,000–7,000 (to 6.31%, 45.5% WR, n=1,577); −0.36pp at 7,000–8,000 (to 6.81%, 47.8% WR, n=1,704). Royal Hogs is the second-biggest faller this week at under-5,000 and posts the lowest win rate among tracked archetypes at 6,000–7,000 (45.5%, n=1,577). The win rate picture at 6,000–9,000 is consistently below 48% — a sustained under-performance that is not a sampling artifact at these sample sizes. Royal Hogs' 9,000+ surge (discussed in Risers above) looks narratively attractive but is contradicted by the under-5,000 and mid-ladder data.
Impact: significant. Hog Cycle pulls back at under-5,000 despite strong win rates.
- Hog Cycle — −0.91pp at under-5,000 (to 7.86%, 58.3% WR, n=1,965). Hog Cycle's fall at under-5,000 is the structural mirror image of its rise at 5,000+. The 58.3% WR remains the third-highest at the band (behind Balloon at 58.9% and Prince at 58.6%), confirming this is a use-rate rotation effect and not a performance regression. Players moving from Hog Cycle to Golem Beatdown at under-5,000 are replacing a high-skill-floor cycle deck with a more instinctive beatdown playstyle — common when a player's card level allows their Golem to tank more hits. For players who can reliably execute the cycle, Hog Cycle's 58.3% WR at under-5,000 still makes it the strongest win-rate deck with a robust sample at that band.
Impact: small. Lumberloon's Season 85 decline continues at 5,000–6,000.
- Lumberloon — −0.44pp at 5,000–6,000 (to 1.28%, 39.7% WR, n=320). The 39.7% WR at 5,000–6,000 is one of the lowest in the full dataset this week. Lumberloon has declined in use rate at this band for multiple consecutive weeks in Season 85. The Lumberjack/Balloon combination is particularly vulnerable to the current high Mega Knight use rate — Mega Knight's spawn-damage splash disrupts the Balloon's air path and can eliminate the Lumberjack before his death Rage triggers.
Impact: small. Log Bait softens further at 5,000–6,000 as counter-drafting pressure increases.
- Log Bait — −0.40pp at 5,000–6,000 (to 1.0%, 36.8% WR, n=250). The 36.8% WR is the lowest tracked at this band this week. With Goblin Barrel Bait also under pressure, players at 5,000–6,000 are counter-drafting Goblin Barrel win conditions more aggressively than earlier in Season 85, and the narrower Log Bait build suffers more from that environment than the broader GBB shell. Log Bait at under 1% use with 36.8% WR should be avoided at this band in the current meta.
What Are the Best Decks at Each Trophy Range on July 18, 2026?
Under 5,000 Trophies — Best Decks
Most played: Goblin Barrel Bait (8.66%, 52.3% WR, n=2,165), Hog Cycle (7.86%, 58.3% WR, n=1,965), Golem Beatdown (7.72%, 47.9% WR, n=1,931), Royal Hogs (6.47%, 49.4% WR, n=1,618), Hog 2.6 (4.88%, 29.2% WR, n=1,220).
Best win rate: Balloon (58.9%, n=482), Prince (58.6%, n=326), Hog Cycle (58.3%, n=1,965), PEKKA Control (55.6%, n=284), Mega Knight Bait (55.5%, n=794), Mega Knight (55.5%, n=886).
Recommended: Hog Cycle (58.3% WR, n=1,965) — highest win rate among archetypes with a robust sample at this band. Balloon (58.9%, n=482) has a marginally higher raw win rate but a smaller sample and requires specific card levels to execute reliably. Golem Beatdown is gaining players fast but at 47.9% WR is not the optimal pick for win rate at this stage of its adoption spike.
5,000–6,000 Trophies — Best Decks
Most played: Hog Cycle (10.84%, 57.5% WR, n=2,711), Goblin Barrel Bait (10.35%, 54.9% WR, n=2,587), Mega Knight (10.29%, 55% WR, n=2,574), Mega Knight Bait (7.03%, 55.4% WR, n=1,758).
Best win rate: Skeleton Barrel (59.7%, n=253), Dark Prince (58.2%, n=299), Balloon (57.7%, n=929), Hog Cycle (57.5%, n=2,711), Sparky (57.3%, n=255), Wizard (56.9%, n=253).
Recommended: Hog Cycle (57.5% WR, n=2,711) — large sample and best win rate among all archetypes above 5% use rate at this band. Mega Knight Bait (55.4% WR, n=1,758) is the second-best high-volume option. Goblin Barrel Bait trails Hog Cycle by 2.6pp on win rate despite similar use rates.
6,000–7,000 Trophies — Best Decks
Most played: Goblin Barrel Bait (12.1%, 53.4% WR, n=3,026), Hog Cycle (10.59%, 58.1% WR, n=2,647), Mega Knight (10.3%, 53.9% WR, n=2,576), Mega Knight Bait (7.24%, 51.9% WR, n=1,810), Royal Hogs (6.31%, 45.5% WR, n=1,577).
Best win rate: Elite Barbarians (60.3%, n=209), Skeleton Barrel (60%, n=215), Giant Beatdown (58.4%, n=293), Hog Cycle (58.1%, n=2,647), Mega Knight Bridge Spam (56.8%, n=250), Balloon (56.3%, n=780).
Recommended: Hog Cycle (58.1% WR, n=2,647) — highest win rate among archetypes with a sample above 500. Giant Beatdown (58.4%, n=293) and Skeleton Barrel (60%, n=215) top the raw win-rate table but at under-300 battles their advantage may not persist at scale. Goblin Barrel Bait leads on use rate but trails Hog Cycle by 4.7pp on win rate.
7,000–8,000 Trophies — Best Decks
Most played: Goblin Barrel Bait (11.76%, 51.5% WR, n=2,940), Hog Cycle (11.63%, 56.3% WR, n=2,908), Mega Knight (10.98%, 54.6% WR, n=2,745), Mega Knight Bait (7.36%, 54% WR, n=1,840), Royal Hogs (6.81%, 47.8% WR, n=1,704).
Best win rate: Royal Giant (56.7%, n=388), Hog Cycle (56.3%, n=2,908), Giant Beatdown (56%, n=423), Sparky (55.4%, n=184), Ram Rider (55.2%, n=310).
Recommended: Hog Cycle (56.3% WR, n=2,908) — the best risk-adjusted option combining a large sample and leading win rate at this band. Mega Knight Bait (54%, n=1,840) is the second-best high-volume choice. Goblin Barrel Bait — despite leading on use rate at 11.76% — posts the lowest win rate of the top-3 most-played archetypes at 7,000–8,000 (51.5%), trailing Hog Cycle by 4.8pp.
8,000–9,000 Trophies — Best Decks
Most played: Hog Cycle (12.81%, 53.1% WR, n=2,241), Mega Knight (10.26%, 52.8% WR, n=1,796), Goblin Barrel Bait (9.98%, 53.2% WR, n=1,746), Mega Knight Bait (7.18%, 56% WR, n=1,256), Royal Hogs (6.22%, 50.9% WR, n=1,089).
Best win rate: Mortar Cycle (58%, n=162), Balloon (57.3%, n=572), Skeleton Barrel (57.1%, n=224), Dark Prince (56.1%, n=196), Mega Knight Bait (56%, n=1,256), Mega Knight Bridge Spam (55.9%, n=211).
Recommended: Mega Knight Bait (56% WR, n=1,256) — the best risk-adjusted pick for 8,000–9,000 this week, combining meaningful sample size with the highest win rate among archetypes above 5% use rate. Hog Cycle (53.1%, n=2,241) is the safer volume pick. Goblin Barrel Bait has now dropped below 10% use for the first time this season at this band.
9,000+ Trophies — Best Decks
Most played: Hog Cycle (13.1%, 56.6% WR, n=1,638), Mega Knight (11%, 49.2% WR, n=1,375), Royal Hogs (9.13%, 47.5% WR, n=1,141), Goblin Barrel Bait (7.74%, 52.9% WR, n=968), Mega Knight Bait (5.89%, 51.9% WR, n=736).
Best win rate: PEKKA Bridge Spam (57.4%, n=156), Hog Cycle (56.6%, n=1,638), Mortar Cycle (55.6%, n=178), Hog 2.6 (53.7%, n=214), Balloon Freeze (53%, n=166), Goblin Barrel Bait (52.9%, n=968).
Recommended: Hog Cycle (56.6% WR, n=1,638) — the clear statistical pick at 9,000+ in both use rate and win rate this week. Mega Knight (49.2% WR, n=1,375) is below average at this band — the top-bracket field has adapted. Royal Hogs (47.5% WR, n=1,141) is one of the weakest performers on win rate at 9,000+ this week despite its use-rate surge.
Why Is Golem Beatdown Surging Under-5,000 Trophies in July 2026?
Golem Beatdown's +1.97pp surge at under-5,000 — the biggest single-band gain in this week's dataset — is a composite effect of three factors. First, the July 6 balance changes included a Baby Dragon +5% damage buff; Baby Dragon is a Golem Beatdown staple support card, and while the buff was not dramatic, it raised Baby Dragon's splash damage against the swarm defenses (Skeleton Army, Minion Horde variants) that Hog Cycle and Royal Hogs opponents commonly deploy against beatdown pushes at this trophy range. Second, Mega Knight's sustained cross-ladder rise has bifurcated "beatdown seekers" into two camps: players at 5,000–9,000 who have moved to Mega Knight, and players at under-5,000 who are onboarding Golem Beatdown as their preferred win-condition for the big-unit push playstyle. Golem and Mega Knight are rarely paired in the same deck, so Mega Knight's rise has effectively concentrated under-5,000 beatdown adoption into the Golem shell. Third, Hog Cycle's −0.91pp use-rate pullback at under-5,000 — despite its 58.3% WR — has created space for alternative archetypes to absorb players moving away from cycle play at that band.
The 47.9% win rate for Golem Beatdown at under-5,000 is a caution flag. The archetype's typical new-adoption pattern is that win rates lag use rate by 1–2 weeks as players build the elixir-management and double-elixir push-construction fundamentals the archetype requires. Whether the 47.9% corrects upward (as proficient players settle in) or drops further (as the field adapts) will be the defining data question for next week's snapshot.
Frequently Asked Questions
What is the best Clash Royale deck for climbing trophies on July 18, 2026?
Hog Cycle is the strongest data-backed climbing option from 5,000 to 9,000+ trophies — it holds 57.5% WR at 5,000–6,000 (n=2,711), 58.1% at 6,000–7,000 (n=2,647), 56.3% at 7,000–8,000 (n=2,908), 53.1% at 8,000–9,000 (n=2,241), and 56.6% at 9,000+ (n=1,638). It is the most-played archetype at both 8,000–9,000 (12.81%) and 9,000+ (13.1%). Above 8,000 trophies, Mega Knight Bait (56% WR at 8,000–9,000, n=1,256) is the second-best high-volume option.
Is Mega Knight good in Clash Royale in July 2026?
Mega Knight is strong at 5,000–9,000 trophies, holding 10%+ use rate at five consecutive bands with win rates of 53–55% (n=1,796–2,745 per band). At 9,000+, its win rate drops to 49.2% (n=1,375), confirming that the top bracket has adapted counter-drafting packages. Between 5,000 and 9,000 trophies, Mega Knight is a top-3 archetype; above 9,000, Hog Cycle is the more efficient pick.
Why is Goblin Barrel Bait losing use rate every week in Season 85?
Goblin Barrel Bait is losing use rate due to player migration, not a performance collapse — win rates remain 51–55% at most bands. The structural driver is Mega Knight's sustained cross-ladder dominance: GBB decks lack reliable single-card answers to Mega Knight's jump-damage AoE, pushing data-aware players toward Hog Cycle or Mega Knight Bait. The −2.36pp at 8,000–9,000 this week — its worst weekly drop of Season 85 — has pushed Goblin Barrel Bait below 10% use at that band for the first time this season.
Is Golem Beatdown a good deck in Clash Royale in July 2026?
Golem Beatdown is surging under-5,000 trophies (+1.97pp this week, the biggest single-band gain in the dataset, to 7.72% use) but posts only 47.9% WR (n=1,931) — below the 50% break-even. The low win rate reflects a new-adoption lag; experienced Golem pilots should find the current field favorable while new adopters should not expect above-average results immediately. The Baby Dragon +5% damage buff from July 6 has made the Golem push slightly more resistant to swarm defenses.
What is the Clash Royale meta in Season 85 as of July 18, 2026?
Season 85 "Honor & Exile" as of July 18 is a Hog Cycle + Mega Knight meta at competitive trophy ranges, with Mega Knight Bait as the strongest win-rate option at upper bands. Hog Cycle leads on win rate at 5,000–6,000 (57.5%, n=2,711) and 6,000–7,000 (58.1%, n=2,647); Mega Knight holds 10%+ use across five bands; Goblin Barrel Bait is declining but remains viable. Under-5,000, Golem Beatdown has entered the top-3 by use rate (+1.97pp) alongside Goblin Barrel Bait and Hog Cycle.
Which trophy range does Hog Cycle perform best in July 2026?
Hog Cycle peaks at 58.1% WR at 6,000–7,000 trophies (n=2,647) — the highest of any archetype above 5% use rate at that band. It also holds 57.5% WR at 5,000–6,000 (n=2,711) and 56.6% at 9,000+ (n=1,638). This week Hog Cycle is the most-played archetype at both 8,000–9,000 (12.81%, n=2,241) and 9,000+ (13.1%, n=1,638) — its highest concentration at the top band so far in Season 85.
Did any decks get nerfed in the July 2026 Clash Royale balance changes?
The most recent Clash Royale balance changes landed July 6, 2026 and targeted Hero Knight (−33% shield HP), Miner (−16% Crown Tower damage), PEKKA (+3% damage), Ram Rider (+4% HP), and Baby Dragon (+5% damage). The use-rate shifts in this week's data are meta responses to those changes, not new direct nerfs — Goblin Barrel Bait and Hog Cycle were both unaffected by the July 6 patch directly. See the July balance changes guide for the full breakdown.
Is Royal Hogs a good deck in Clash Royale in July 2026?
Royal Hogs has a split profile this week: surging +1.44pp at 9,000+ (to 9.13%) but posting only 47.5% WR (n=1,141) — well below average. At 6,000–7,000 its 45.5% WR (n=1,577) is among the lowest in the dataset. Royal Hogs is not recommended as a primary climbing deck above 6,000 trophies based on this week's data; its win rates do not support its use rate at any band above under-5,000 (where 49.4% WR, n=1,618 is closer to average).


