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#208QQP0V0U · King Level 26 · Clan: YT, Teleġram

375

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

83% toward the next tier

  • Path of Legends153/300
    Peak Master I
  • Ladder peak170/200
    7,669 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery50/200
    King Level 26 · 23,385 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    1,218 battles · 337 three-crowns
7,639Current trophies

+1,400 in 5 days

57.8%Win rate

704 · 514

337Three-crown wins

all modes

0War wins

1,218 total battles

Stats last updated 16d ago · refreshes automatically as this profile is viewed.

Grind over time

+60 since Aug 28

TrophyCoach Gamer Score, tracked daily. 315 → 375.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
206
W–L–D
114–92–0
Win rate
55.3%
Net trophies
+862
last 30 days · tracked since 29 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Ice in the Veins
Based on after-2-losses form

You win MORE on a losing streak than off it. Statistically unbothered.

Ice in the VeinsPhone Yeeter
Stop signalNo tilt detected — play on
Win rate on the streak
Cold (baseline)52.3%
After 1 loss63.0%46 games
After 2 losses55.6%9 games
After 3+ losses100.0%2 games

The average player wins 52.09% after three straight losses, vs 50.67% cold.

Leak DiffElixir advantage
−0.29elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 53.9% of battles206 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Not published at your trophy range while win rates are recalculating.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Not published at your trophy range while win rates are recalculating.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 206)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 21:31 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 24 of their last 30 logged battles.

Knight

Lvl 13

Giant

Lvl 13

Mini P.E.K.K.A

Lvl 13

Bats

Lvl 12

Firecracker

Lvl 13

Sparky

Lvl 13

Skeleton Army

Lvl 13

The Log

Lvl 13

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23208QQP0V0U" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.