Skip to main content
TrophyCoach
TrophyCoach

TT: POPE CR

#20GUC00YUU · King Level 76 · Clan: Eliverse

539

out of 1,000

PlatinumHow this score works

Platinum — a committed climber with real range

93% toward the next tier

  • Path of Legends180/300
    Peak Champion
  • Ladder peak200/200
    14,270 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery124/200
    King Level 76 · 44,825 Star Points
  • Clan War30/80
    74 war wins
  • Dedication5/70
    2,635 battles · 356 three-crowns
14,270Current trophies

Peak 14,270

58.0%Win rate

1,529 · 1,106

356Three-crown wins

all modes

74War wins

2,635 total battles

Stats last updated 25d ago · refreshes automatically as this profile is viewed.

Grind over time

+1 since Aug 18

TrophyCoach Gamer Score, tracked daily. 538539.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
129
W–L–D
75–54–0
Win rate
58.1%
Net trophies
last 30 days · tracked since 17 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Spiraling

You shed 10.4 points of win rate by the third straight loss — the slide is real.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 2 losses
Win rate on the streak
Cold (baseline)60.4%
After 1 loss54.5%n=22
After 2 losses50.0%n=8
After 3+ losses50.0%n=8

The average player wins 32.45% after three straight losses, vs 51.02% cold.

Leak DiffElixir advantage
0.85elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 35.7% of battlesn=129

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 129)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 08:30 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 22 of their last 36 logged battles.

Skeleton Barrel

Lvl 16

Berserker

Lvl 16

Dart Goblin

Lvl 16

Rascals

Lvl 16

Royal Ghost

Lvl 16

Suspicious Bush

Lvl 16

Rocket

Lvl 16

The Log

Lvl 16

That's their profile. What does yours look like?

Paste your tag to get your own CR Gamer Score, your Crashout Meter, and all 12 Advanced Stats. Free account, no card.

Or embed this player's score on your site or channel page.

About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

Add the live badge to your site, channel page, or bio. It updates automatically.

<iframe src="https://trophycoach.com/embed/player/%2320GUC00YUU" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.