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omid

#20JG8CYP0C · King Level 1 · Clan: IR51

332

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

55% toward the next tier

  • Path of Legends155/300
    Peak Master I
  • Ladder peak172/200
    7,742 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery3/200
    King Level 1 · 14,761 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    727 battles · 306 three-crowns
7,709Current trophies

+1,180 in 3 days

70.7%Win rate

514 · 213

306Three-crown wins

all modes

0War wins

727 total battles

Stats last updated 8d ago · refreshes automatically as this profile is viewed.

Grind over time

+50 since Aug 26

TrophyCoach Gamer Score, tracked daily. 282332.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
84
W–L–D
52–32–0
Win rate
61.9%
Net trophies
+589
last 30 days · tracked since 19 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Ice in the Veins
Based on after-2-losses form

You win MORE on a losing streak than off it. Statistically unbothered.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)61.7%
After 1 loss52.9%n=17
After 2 losses83.3%n=6
After 3+ losses100.0%n=1

The average player wins 32.45% after three straight losses, vs 51.02% cold.

Leak DiffElixir advantage
0.07elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

45th pct
Out-managed the opponent in 47.6% of battlesn=84

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Not published at your trophy range while we review how battles are attributed to ranges.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Not published at your trophy range while we review how battles are attributed to ranges.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 84)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 14 Sept 2026, 23:12 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 6 of their last 30 logged battles.

Knight

Lvl 12

Valkyrie

Lvl 13

Elite Barbarians

Lvl 13

Rage

Lvl 9

Ronin

Lvl 12

Electro Wizard

Lvl 12

Rune Giant

Lvl 13

Firecracker

Lvl 13

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320JG8CYP0C" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.