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#20L20C0JC8King Level 58Clan: اسووووود العراق

CR Gamer Score

584

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

23% toward the next tier

  • Path of Legends180/300
    Peak Master I
  • Ladder peak200/200
    12,683 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery112/200
    King Level 58 · 60,851 Star Points
  • Clan War80/80
    376 war wins
  • Dedication12/70
    6,506 battles · 1,366 three-crowns
Current trophies
12,625
+471 in 4 days
Win rate
51.1%
3,326 · 3,180
Three-crown wins
1,366
all modes
War wins
376
6,506 total battles

Stats last updated 14d ago · refreshes automatically as this profile is viewed.

Grind over time

+1 since Jul 25

TrophyCoach Gamer Score, tracked daily. 583584.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
28
W–L–D
11–17–0
Win rate
39.3%
Net trophies
−56
last 30 days · tracked since 7 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 28)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
47% there
Leak DiffElixir advantage
+1.35elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

75th pct
Out-managed the opponent in 60.7% of battlesn=28

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 28)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 28)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 28)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 28)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 08:22 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 11 of their last 30 logged battles.

Mega Knight

Lvl 16

Wizard

Lvl 16

Knight

Lvl 16

Guards

Lvl 15

Arrows

Lvl 14

Hog Rider

Lvl 16

Firecracker

Lvl 15

Tesla

Lvl 14

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320L20C0JC8" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.