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Nate

#20PVULRQ8C · King Level 1 · Clan: 727

385

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

90% toward the next tier

  • Path of Legends180/300
    Peak Master I
  • Ladder peak200/200
    12,210 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery3/200
    King Level 1 · 15,897 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    1,048 battles · 343 three-crowns
12,032Current trophies

Peak 12,210

67.9%Win rate

712 · 336

343Three-crown wins

all modes

0War wins

1,048 total battles

Stats last updated 14d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
82
W–L–D
54–28–0
Win rate
65.9%
Net trophies
+787
last 30 days · tracked since 18 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Unrated

Not enough deep-streak data to rate this player yet.

Ice in the VeinsPhone Yeeter
Stop signalNo tilt detected — play on
Win rate on the streak
Cold (baseline)65.2%
After 1 loss70.0%n=10
After 2 losses66.7%n=3
After 3+ lossesn=0

The average player wins 32.45% after three straight losses, vs 51.02% cold.

Leak DiffElixir advantage
1.84elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 34.1% of battlesn=82

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 82)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 08:19 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 27 of their last 30 logged battles.

Barbarians

Lvl 16

Golden Knight

Lvl 16

Wizard

Lvl 16

Arrows

Lvl 15

Minions

Lvl 15

Skeletons

Lvl 16

Musketeer

Lvl 16

Mini P.E.K.K.A

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320PVULRQ8C" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.