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mohanad**

#20RQ2CGC8L · King Level 1 · Clan: ارض الهدوء٭❤️٭

318

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

45% toward the next tier

  • Path of Legends146/300
    Peak Master I
  • Ladder peak162/200
    7,309 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery2/200
    King Level 1 · 6,124 Star Points
  • Clan War6/80
    14 war wins
  • Dedication2/70
    1,063 battles · 363 three-crowns
7,190Current trophies

+3,268 in 7 days

62.0%Win rate

659 · 404

363Three-crown wins

all modes

14War wins

1,063 total battles

Stats last updated 8d ago · refreshes automatically as this profile is viewed.

Grind over time

+150 since Aug 8

TrophyCoach Gamer Score, tracked daily. 168318.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
105
W–L–D
73–32–0
Win rate
69.5%
Net trophies
+1166
last 30 days · tracked since 16 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Unrated

Not enough deep-streak data to rate this player yet.

Ice in the VeinsPhone Yeeter
Stop signalNo tilt detected — play on
Win rate on the streak
Cold (baseline)69.1%
After 1 loss70.0%n=10
After 2 losses100.0%n=1
After 3+ lossesn=0

The average player wins 32.45% after three straight losses, vs 51.02% cold.

Leak DiffElixir advantage
0.19elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 40% of battlesn=105

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Not published at your trophy range while we review how battles are attributed to ranges.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Not published at your trophy range while we review how battles are attributed to ranges.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
🔒

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 00:45 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 10 of their last 31 logged battles.

Battle Ram

Lvl 13

Skeleton King

Lvl 12

Archers

Lvl 11

Bats

Lvl 12

Royal Ghost

Lvl 12

Baby Dragon

Lvl 12

Zap

Lvl 11

Ronin

Lvl 13

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320RQ2CGC8L" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.