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yasin

#20VQ2L0GJR · King Level 5 · Clan: setare royale

417

out of 1,000

PlatinumHow this score works

Platinum — a committed climber with real range

11% toward the next tier

  • Path of Legends180/300
    Peak Master I
  • Ladder peak200/200
    9,857 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery15/200
    King Level 5 · 69,860 Star Points
  • Clan War18/80
    46 war wins
  • Dedication4/70
    2,426 battles · 379 three-crowns
9,857Current trophies

+2,670 in 14 days

55.7%Win rate

1,351 · 1,075

379Three-crown wins

all modes

46War wins

2,426 total battles

Stats last updated 6d ago · refreshes automatically as this profile is viewed.

Grind over time

+98 since Jul 22

TrophyCoach Gamer Score, tracked daily. 319417.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
34
W–L–D
18–16–0
Win rate
52.9%
Net trophies
+76
last 30 days · tracked since 22 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 34)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
57% there
Leak DiffElixir advantage
+1.85elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

85th pct
Out-managed the opponent in 50% of battlesn=34

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 34)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 34)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 06:19 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 8 of their last 33 logged battles.

Elite Barbarians

Lvl 15

Wizard

Lvl 14

Balloon

Lvl 13

Arrows

Lvl 13

Tesla

Lvl 13

Lumberjack

Lvl 13

Ronin

Lvl 13

Royal Delivery

Lvl 15

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320VQ2L0GJR" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.