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rama

#20YRGR0QRQ · King Level 33 · Clan: 1...JO

381

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

87% toward the next tier

  • Path of Legends145/300
    Peak Master I
  • Ladder peak161/200
    7,260 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery62/200
    King Level 33 · 9,267 Star Points
  • Clan War10/80
    25 war wins
  • Dedication3/70
    1,357 battles · 408 three-crowns
7,228Current trophies

+337 in 3 days

54.7%Win rate

742 · 615

408Three-crown wins

all modes

25War wins

1,357 total battles

Stats last updated 7d ago · refreshes automatically as this profile is viewed.

Grind over time

+15 since Oct 7

TrophyCoach Gamer Score, tracked daily. 366 → 381.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
36
W–L–D
27–9–0
Win rate
75%
Net trophies
+494
last 30 days · tracked since 29 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 36)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
60% there
Leak DiffElixir advantage
+0.04elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

45th pct
Out-managed the opponent in 38.9% of battles36 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Not published at your trophy range while win rates are recalculating.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Not published at your trophy range while win rates are recalculating.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 36)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 36)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 19:02 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 29 of their last 30 logged battles.

Valkyrie

Lvl 15

Boss Bandit

Lvl 12

Barbarians

Lvl 14

Witch

Lvl 13

Inferno Dragon

Lvl 12

Prince

Lvl 13

Wizard

Lvl 13

Skeleton Army

Lvl 11

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2320YRGR0QRQ" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.