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gigi

#22CY8GRVLKing Level 75Clan: HogsLand

CR Gamer Score

989

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 2,587 UC trophies
  • Ladder peak200/200
    12,030 peak trophies
  • Challenges150/150
    17-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 75 · 2,664,795 Star Points
  • Clan War80/80
    339 war wins
  • Dedication59/70
    63,917 battles · 8,633 three-crowns
Current trophies
12,030
Peak 12,030
Win rate
55.8%
35,695 · 28,222
Three-crown wins
8,633
all modes
War wins
339
63,917 total battles

Stats last updated 10d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 10 days

Every daily reading came back identical, so a line here would only draw a straight edge.

18 Jul14 Aug · 12,030 flat

Peak observed

12,030

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
41
W–L–D
21–20–0
Win rate
51.2%
Net trophies
−38
last 30 days · tracked since 30 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 41)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
68% there
Leak DiffElixir advantage
2.36elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 24.4% of battlesn=41

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 41)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 41)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 41)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 41)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 09:44 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Goblin Giant

Lvl 16

Mini P.E.K.K.A

Lvl 16

Zap

Lvl 16

Mother Witch

Lvl 16

Prince

Lvl 16

Sparky

Lvl 16

Minions

Lvl 16

Rage

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2322CY8GRVL" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.