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sangam

#22RJUCLL2 · King Level 30 · Clan: GOD LEVEL

355

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

70% toward the next tier

  • Path of Legends36/300
    Peak Master I
  • Ladder peak200/200
    9,996 peak trophies
  • Challenges38/150
    3-win best Classic/Grand Challenge run
  • Experience & mastery61/200
    King Level 30 · 64,295 Star Points
  • Clan War14/80
    36 war wins
  • Dedication6/70
    2,733 battles · 938 three-crowns
9,866Current trophies

Peak 9,996

50.5%Win rate

1,380 · 1,353

938Three-crown wins

all modes

36War wins

2,733 total battles

Stats last updated within the last hour · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
31
W–L–D
17–14–0
Win rate
54.8%
Net trophies
+119
last 30 days · tracked since 7 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 31)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
52% there
Leak DiffElixir advantage
+0.72elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

65th pct
Out-managed the opponent in 45.2% of battlesn=31

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 31)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 31)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 31)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 31)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 06:37 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Mega Knight

Lvl 15

Mini P.E.K.K.A

Lvl 12

Wizard

Lvl 14

Barbarians

Lvl 14

Witch

Lvl 14

Princess

Lvl 13

Bats

Lvl 12

Royal Delivery

Lvl 14

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2322RJUCLL2" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.