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Reminor

#2829V8V0LKing Level 90Clan: Aussie 30+

CR Gamer Score

992

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 2,821 UC trophies
  • Ladder peak200/200
    11,677 peak trophies
  • Challenges150/150
    20-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 90 · 4,998,600 Star Points
  • Clan War80/80
    468 war wins
  • Dedication62/70
    110,205 battles · 10,325 three-crowns
Current trophies
11,677
Peak 11,677
Win rate
57.7%
63,613 · 46,592
Three-crown wins
10,325
all modes
War wins
468
110,205 total battles

Stats last updated 4d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 5 days

Every daily reading came back identical, so a line here would only draw a straight edge.

15 Jul25 Jul · 11,677 flat

Peak observed

11,677

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
42
W–L–D
17–22–3
Win rate
43.6%
Net trophies
−173
last 30 days · tracked since 30 Jun 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 42)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
70% there
Leak DiffElixir advantage
+0.47elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

55th pct
Out-managed the opponent in 53.8% of battlesn=42

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 42)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 42)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 04:50 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 23 of their last 28 logged battles.

Bats

Lvl 16

Magic Archer

Lvl 16

Wall Breakers

Lvl 16

Miner

Lvl 16

The Log

Lvl 16

Fire Spirit

Lvl 16

Bomb Tower

Lvl 16

Skeletons

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%232829V8V0L" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.