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#28R2GJLUL · King Level 71 · Clan: النداسة

808

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

72% toward the next tier

  • Path of Legends178/300
    Peak Royal Champion
  • Ladder peak200/200
    13,322 peak trophies
  • Challenges113/150
    9-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 71 · 1,554,740 Star Points
  • Clan War80/80
    1,556 war wins
  • Dedication37/70
    20,650 battles · 3,741 three-crowns
13,291Current trophies

+758 in 8 days

53.8%Win rate

11,105 · 9,545

3,741Three-crown wins

all modes

1,556War wins

20,650 total battles

Stats last updated 11d ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Aug 23

TrophyCoach Gamer Score, tracked daily. 808 → 808.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
11
W–L–D
9–2–0
Win rate
81.8%
Net trophies
+200
last 30 days · tracked since 8 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 11)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
18% there
Leak DiffElixir advantage
+3.11elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

95th pct
Out-managed the opponent in 63.6% of battles11 battles

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 11)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 11)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 11)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 11)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 11)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
—
Needs 8 battles (has 11)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 23:04 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 16 of their last 32 logged battles.

Lumberjack

Lvl 16

Musketeer

Lvl 16

Firecracker

Lvl 16

Dark Prince

Lvl 16

Guards

Lvl 15

Elixir Golem

Lvl 16

Rage

Lvl 15

Prince

Lvl 15

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2328R2GJLUL" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.