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mihai14feb

#29VPCQLGVKing Level 76Clan: Youtube BestNA

CR Gamer Score

865

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 2,311 UC trophies
  • Ladder peak200/200
    14,150 peak trophies
  • Challenges150/150
    12-win best Classic/Grand Challenge run
  • Experience & mastery153/200
    King Level 76 · 411,007 Star Points
  • Clan War13/80
    33 war wins
  • Dedication49/70
    30,544 battles · 2,556 three-crowns
Current trophies
14,090
Peak 14,150
Win rate
53.7%
16,410 · 14,134
Three-crown wins
2,556
all modes
War wins
33
30,544 total battles

Stats last updated 5d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
87
W–L–D
37–50–0
Win rate
42.5%
Net trophies
last 30 days · tracked since 7 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Spiraling

You shed 16.1 points of win rate by the third straight loss — the slide is real.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)55.0%
After 1 loss27.8%n=18
After 2 losses27.3%n=11
After 3+ losses38.9%n=18

The average player wins 38.02% after three straight losses, vs 50.32% cold.

Leak DiffElixir advantage
1.97elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 44.8% of battlesn=87

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 87)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 07:53 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 15 of their last 30 logged battles.

Goblin Barrel

Lvl 16

Goblins

Lvl 16

Valkyrie

Lvl 16

Wall Breakers

Lvl 16

Rocket

Lvl 16

Dart Goblin

Lvl 16

Fire Spirit

Lvl 16

Ice Spirit

Lvl 16

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2329VPCQLGV" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.