Skip to main content
TrophyCoach
TrophyCoach

⚡️Andre⚡️

#2RCY8VLR0King Level 81Clan: #55vasche

CR Gamer Score

995

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 2,100 UC trophies
  • Ladder peak200/200
    11,426 peak trophies
  • Challenges150/150
    16-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 81 · 2,829,607 Star Points
  • Clan War80/80
    1,204 war wins
  • Dedication65/70
    91,590 battles · 12,172 three-crowns
Current trophies
11,426
Peak 11,426
Win rate
52.0%
47,643 · 43,947
Three-crown wins
12,172
all modes
War wins
1,204
91,590 total battles

Stats last updated 6d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 4 days

Every daily reading came back identical, so a line here would only draw a straight edge.

2 Aug18 Aug · 11,426 flat

Peak observed

11,426

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
18
W–L–D
14–4–0
Win rate
77.8%
Net trophies
last 30 days · tracked since 9 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 18)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
30% there
Leak DiffElixir advantage
+2.73elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

95th pct
Out-managed the opponent in 66.7% of battlesn=18

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
Needs 30 battles (has 18)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 18)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 18)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 18)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 18)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 09:42 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 22 of their last 30 logged battles.

Mega Knight

Lvl 16

Skeleton King

Lvl 16

Valkyrie

Lvl 16

Electro Giant

Lvl 16

Lightning

Lvl 16

Arrows

Lvl 16

Inferno Dragon

Lvl 16

Inferno Tower

Lvl 16

That's their profile. What does yours look like?

Paste your tag to get your own CR Gamer Score, your Crashout Meter, and all 12 Advanced Stats. Free account, no card.

Or embed this player's score on your site or channel page.

About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

Add the live badge to your site, channel page, or bio. It updates automatically.

<iframe src="https://trophycoach.com/embed/player/%232RCY8VLR0" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.