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TrophyCoach

亗 VEGETA IV 亗

#2UYGCQP0GKing Level 84Clan: #Team clash

CR Gamer Score

964

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends291/300
    Ultimate Champion · 1,828 UC trophies
  • Ladder peak200/200
    14,122 peak trophies
  • Challenges138/150
    11-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 84 · 3,767,420 Star Points
  • Clan War80/80
    1,942 war wins
  • Dedication55/70
    29,361 battles · 6,755 three-crowns
Current trophies
14,122
Peak 14,122
Win rate
53.6%
15,737 · 13,624
Three-crown wins
6,755
all modes
War wins
1,942
29,361 total battles

Stats last updated 22d ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Aug 1

TrophyCoach Gamer Score, tracked daily. 964964.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
105
W–L–D
48–57–0
Win rate
45.7%
Net trophies
last 30 days · tracked since 7 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Simmering

A small, real drop by the second loss. Watch the third game.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)49.1%
After 1 loss40.0%n=25
After 2 losses46.2%n=13
After 3+ losses40.0%n=10

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
+1.71elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

75th pct
Out-managed the opponent in 62.9% of battlesn=105

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 105)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 10:53 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 9 of their last 30 logged battles.

Mortar

Lvl 16

Skeleton King

Lvl 16

Valkyrie

Lvl 16

Lightning

Lvl 16

Ice Wizard

Lvl 16

Electro Spirit

Lvl 16

Cannon Cart

Lvl 16

The Log

Lvl 15

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%232UYGCQP0G" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.