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Tejas

#89QR2Y8PKing Level 68Clan: Clan #QPGUPJL0

CR Gamer Score

677

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

85% toward the next tier

  • Path of Legends133/300
    Peak Grand Champion
  • Ladder peak200/200
    13,559 peak trophies
  • Challenges125/150
    10-win best Classic/Grand Challenge run
  • Experience & mastery132/200
    King Level 68 · 156,214 Star Points
  • Clan War68/80
    171 war wins
  • Dedication19/70
    8,692 battles · 3,767 three-crowns
Current trophies
13,559
Peak 13,559
Win rate
53.3%
4,635 · 4,057
Three-crown wins
3,767
all modes
War wins
171
8,692 total battles

Stats last updated 15d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 2 days

Every daily reading came back identical, so a line here would only draw a straight edge.

8 Aug10 Aug · 13,559 flat

Peak observed

13,559

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
13
W–L–D
10–3–0
Win rate
76.9%
Net trophies
+227
last 30 days · tracked since 7 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 13)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
22% there
Leak DiffElixir advantage
+0.29elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

45th pct
Out-managed the opponent in 46.2% of battlesn=13

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 13)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 13)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 13)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 13)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 13)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
Needs 8 battles (has 13)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 16:18 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 8 of their last 40 logged battles.

Executioner

Lvl 11

Monk

Lvl 11

P.E.K.K.A

Lvl 11

Fisherman

Lvl 11

Bandit

Lvl 11

Minion Horde

Lvl 11

Firecracker

Lvl 11

Dart Goblin

Lvl 11

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%2389QR2Y8P" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.