Skip to main content
TrophyCoach
← TrophyCoach

JC

#8GGV99RJG · King Level 55 · Clan: Loja Kings

581

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

21% toward the next tier

  • Path of Legends109/300
    Peak Master I
  • Ladder peak200/200
    12,698 peak trophies
  • Challenges125/150
    10-win best Classic/Grand Challenge run
  • Experience & mastery103/200
    King Level 55 · 18,414 Star Points
  • Clan War33/80
    82 war wins
  • Dedication11/70
    5,915 battles · 1,479 three-crowns
12,646Current trophies

+357 in 6 days

53.1%Win rate

3,143 · 2,772

1,479Three-crown wins

all modes

82War wins

5,915 total battles

Stats last updated 6d ago · refreshes automatically as this profile is viewed.

Grind over time

-1 since Aug 22

TrophyCoach Gamer Score, tracked daily. 582 → 581.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
11
W–L–D
6–5–0
Win rate
54.5%
Net trophies
+36
last 30 days · tracked since 27 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 11)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
18% there
Leak DiffElixir advantage
−1.47elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 36.4% of battles11 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
—
Needs 30 battles (has 11)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 11)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 11)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 11)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 11)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
—
Needs 8 battles (has 11)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 23:54 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 22 of their last 29 logged battles.

Wizard

Lvl 16

Balloon

Lvl 16

Lumberjack

Lvl 16

Freeze

Lvl 14

Knight

Lvl 15

Hog Rider

Lvl 16

Giant Snowball

Lvl 15

Goblin Gang

Lvl 15

That's their profile. What does yours look like?

Paste your tag to get your own CR Gamer Score, your Crashout Meter, and all 12 Advanced Stats. Free account, no card.

Or embed this player's score on your site or channel page.

About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

Add the live badge to your site, channel page, or bio. It updates automatically.

<iframe src="https://trophycoach.com/embed/player/%238GGV99RJG" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.