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TrophyCoach

☠️Vandal☠️

#8L990L8UKing Level 81Clan: Dark Inception

CR Gamer Score

851

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends178/300
    Peak Royal Champion
  • Ladder peak200/200
    14,091 peak trophies
  • Challenges138/150
    11-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 81 · 1,758,697 Star Points
  • Clan War80/80
    1,358 war wins
  • Dedication55/70
    50,865 battles · 5,784 three-crowns
Current trophies
14,000
Peak 14,091
Win rate
45.8%
23,292 · 27,573
Three-crown wins
5,784
all modes
War wins
1,358
50,865 total battles

Stats last updated 31d ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Jul 23

TrophyCoach Gamer Score, tracked daily. 851851.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
80
W–L–D
35–45–0
Win rate
43.8%
Net trophies
last 30 days · tracked since 1 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Ice in the Veins
Based on after-2-losses form

You win MORE on a losing streak than off it. Statistically unbothered.

Ice in the VeinsPhone Yeeter
Stop signalNo tilt detected — play on
Win rate on the streak
Cold (baseline)38.3%
After 1 loss54.5%n=22
After 2 losses42.9%n=7
After 3+ losses50.0%n=4

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
+1.99elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

85th pct
Out-managed the opponent in 58.8% of battlesn=80

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 80)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 24 Aug 2026, 19:46 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 26 of their last 29 logged battles.

Dart Goblin

Lvl 16

Knight

Lvl 16

Goblin Barrel

Lvl 16

Ice Spirit

Lvl 16

Princess

Lvl 16

Cannon

Lvl 16

Goblin Gang

Lvl 16

The Log

Lvl 16

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.