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✨Alina✨

#9CRGJU090King Level 50Clan: YT; Alina CR

CR Gamer Score

560

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

7% toward the next tier

  • Path of Legends105/300
    Peak Master I
  • Ladder peak200/200
    13,006 peak trophies
  • Challenges150/150
    18-win best Classic/Grand Challenge run
  • Experience & mastery96/200
    King Level 50 · 49,880 Star Points
  • Clan War3/80
    7 war wins
  • Dedication6/70
    2,859 battles · 1,163 three-crowns
Current trophies
13,006
+3,476 in 8 days
Win rate
64.7%
1,849 · 1,010
Three-crown wins
1,163
all modes
War wins
7
2,859 total battles

Stats last updated 9h ago · refreshes automatically as this profile is viewed.

Grind over time

+3 since Jul 23

TrophyCoach Gamer Score, tracked daily. 557560.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
327
W–L–D
212–112–3
Win rate
65.4%
Net trophies
+2027
last 30 days · tracked since 29 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Ice in the Veins

You win MORE on a losing streak than off it. Statistically unbothered.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)67.6%
After 1 loss59.4%n=69
After 2 losses58.3%n=24
After 3+ losses77.8%n=9

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
+1.19elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

65th pct
Out-managed the opponent in 56.8% of battlesn=327

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
🔒

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 01:19 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 31 of their last 60 logged battles.

Firecracker

Lvl 11

Mighty Miner

Lvl 11

Cannon

Lvl 11

Electro Spirit

Lvl 11

The Log

Lvl 11

Skeletons

Lvl 11

Earthquake

Lvl 11

Hog Rider

Lvl 11

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.