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TrophyCoach

⭐️ʟᴜᴍɪɴᴀʀʏ⭐️

#9ULPU0QLKing Level 86Clan: THE G❄️ats

CR Gamer Score

987

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends300/300
    Ultimate Champion · 4,031 UC trophies
  • Ladder peak200/200
    14,505 peak trophies
  • Challenges150/150
    20-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 86 · 5,000,000 Star Points
  • Clan War80/80
    444 war wins
  • Dedication57/70
    66,114 battles · 7,379 three-crowns
Current trophies
14,000
Peak 14,505
Win rate
61.6%
40,712 · 25,402
Three-crown wins
7,379
all modes
War wins
444
66,114 total battles

Stats last updated 4h ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

Parked at the cap for 16 days

No trophy movement to plot — every daily reading came back at the API ceiling of 14,000, so a line here would only draw a straight edge. What matters instead is on the right.

13 Jul29 Jul · 14,000 flat

Peak observed

14,505

Movement reappears here the moment they drop below the cap.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
40
W–L–D
18–20–2
Win rate
47.4%
Net trophies
−52
last 30 days · tracked since 30 Jun 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 40)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
67% there
Leak DiffElixir advantage
0.47elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 55.3% of battlesn=40

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 40)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 40)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 12:35 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 26 of their last 30 logged battles.

Skeleton Barrel

Lvl 16

Goblins

Lvl 16

Mortar

Lvl 16

Fireball

Lvl 16

Minions

Lvl 16

Rascals

Lvl 16

Cannon Cart

Lvl 16

Electro Spirit

Lvl 16

That's their profile. What does yours look like?

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%239ULPU0QL" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.