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Victor✨火槍手

#9ULYP0V02King Level 46Clan: Freestyle

CR Gamer Score

752

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

35% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,461 UC trophies
  • Ladder peak200/200
    13,522 peak trophies
  • Challenges138/150
    11-win best Classic/Grand Challenge run
  • Experience & mastery98/200
    King Level 46 · 159,262 Star Points
  • Clan War8/80
    19 war wins
  • Dedication8/70
    3,930 battles · 1,123 three-crowns
Current trophies
13,522
Peak 13,522
Win rate
62.2%
2,445 · 1,485
Three-crown wins
1,123
all modes
War wins
19
3,930 total battles

Stats last updated 2d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 2 days

Every daily reading came back identical, so a line here would only draw a straight edge.

18 Jul26 Jul · 13,522 flat

Peak observed

13,522

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
22
W–L–D
12–10–0
Win rate
54.5%
Net trophies
+28
last 30 days · tracked since 30 Jun 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 22)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
37% there
Leak DiffElixir advantage
0.20elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

45th pct
Out-managed the opponent in 40.9% of battlesn=22

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 22)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 22)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 22)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 22)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 04:49 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Battle Ram

Lvl 16

Golden Knight

Lvl 16

Royal Ghost

Lvl 16

Hunter

Lvl 16

Three Musketeers

Lvl 16

Barbarian Barrel

Lvl 16

Elixir Collector

Lvl 16

Ice Golem

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.