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blossom

#CQURCP09UKing Level 50Clan: ایران

CR Gamer Score

629

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

53% toward the next tier

  • Path of Legends180/300
    Peak Champion
  • Ladder peak200/200
    13,124 peak trophies
  • Challenges100/150
    8-win best Classic/Grand Challenge run
  • Experience & mastery96/200
    King Level 50 · 46,259 Star Points
  • Clan War48/80
    120 war wins
  • Dedication5/70
    2,898 battles · 430 three-crowns
Current trophies
13,071
+159 in 3 days
Win rate
59.5%
1,724 · 1,174
Three-crown wins
430
all modes
War wins
120
2,898 total battles

Stats last updated 5d ago · refreshes automatically as this profile is viewed.

Grind over time

+4 since Aug 8

TrophyCoach Gamer Score, tracked daily. 625629.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
118
W–L–D
63–55–0
Win rate
53.4%
Net trophies
+238
last 30 days · tracked since 5 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Full Crashout

Your win rate collapses on streaks. The deck is fine; the queue button is the problem.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)60.6%
After 1 loss36.4%n=22
After 2 losses53.8%n=13
After 3+ losses41.7%n=12

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
0.54elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 45.8% of battlesn=118

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 118)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 12:12 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 28 of their last 30 logged battles.

Cannon

Lvl 16

Witch

Lvl 16

Valkyrie

Lvl 15

Arrows

Lvl 15

Ronin

Lvl 15

Goblin Gang

Lvl 15

Balloon

Lvl 16

Fireball

Lvl 16

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23CQURCP09U" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.