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#JGUC92UL0 · King Level 41 · Clan: AhwaZ

605

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

37% toward the next tier

  • Path of Legends167/300
    Peak Royal Champion
  • Ladder peak200/200
    10,963 peak trophies
  • Challenges113/150
    9-win best Classic/Grand Challenge run
  • Experience & mastery81/200
    King Level 41 · 63,416 Star Points
  • Clan War38/80
    94 war wins
  • Dedication6/70
    2,986 battles · 960 three-crowns
10,963Current trophies

+876 in 3 days

61.3%Win rate

1,829 · 1,157

960Three-crown wins

all modes

94War wins

2,986 total battles

Stats last updated 6d ago · refreshes automatically as this profile is viewed.

Grind over time

+5 since Sep 23

TrophyCoach Gamer Score, tracked daily. 600 → 605.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
27
W–L–D
17–10–0
Win rate
63%
Net trophies
+218
last 30 days · tracked since 10 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 27)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
45% there
Leak DiffElixir advantage
−0.63elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 66.7% of battles27 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 27)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 27)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 27)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 27)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 08:07 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 20 of their last 28 logged battles.

Hog Rider

Lvl 14

Golden Knight

Lvl 13

Witch

Lvl 15

Fireball

Lvl 14

Arrows

Lvl 14

Guards

Lvl 16

Electro Wizard

Lvl 15

Cannon

Lvl 15

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23JGUC92UL0" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.