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#JJCYCUGG0 · King Level 72

627

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

51% toward the next tier

  • Path of Legends103/300
    Peak Champion
  • Ladder peak200/200
    13,798 peak trophies
  • Challenges75/150
    6-win best Classic/Grand Challenge run
  • Experience & mastery157/200
    King Level 72 · 462,523 Star Points
  • Clan War80/80
    1,157 war wins
  • Dedication12/70
    7,104 battles · 1,096 three-crowns
13,798Current trophies

Peak 13,798

58.9%Win rate

4,186 · 2,918

1,096Three-crown wins

all modes

1,157War wins

7,104 total battles

Stats last updated 7d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 3 days

Every daily reading came back identical, so a line here would only draw a straight edge.

10 Sep → 20 Oct · 13,798 flat

Peak observed

13,798

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
21
W–L–D
19–2–0
Win rate
90.5%
Net trophies
+570
last 30 days · tracked since 3 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 21)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
35% there
Leak DiffElixir advantage
−1.18elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 33.3% of battles21 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 21)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 21)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 21)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 21)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 27 Oct 2026, 18:00 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 21 of their last 30 logged battles.

Mega Knight

Lvl 16

Mini P.E.K.K.A

Lvl 16

Firecracker

Lvl 16

Skeleton Barrel

Lvl 16

Goblin Barrel

Lvl 16

Electro Wizard

Lvl 16

Goblin Gang

Lvl 16

The Log

Lvl 16

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23JJCYCUGG0" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.