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Theodore

#L02G20CQVKing Level 28Clan: High Society ☀️

CR Gamer Score

564

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

9% toward the next tier

  • Path of Legends296/300
    Ultimate Champion · 1,926 UC trophies
  • Ladder peak200/200
    13,331 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery66/200
    King Level 28 · 175,671 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    1,061 battles · 360 three-crowns
Current trophies
13,331
Peak 13,331
Win rate
77.1%
818 · 243
Three-crown wins
360
all modes
War wins
0
1,061 total battles

Stats last updated 7d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 6 days

Every daily reading came back identical, so a line here would only draw a straight edge.

5 Aug18 Aug · 13,331 flat

Peak observed

13,331

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
14
W–L–D
4–10–0
Win rate
28.6%
Net trophies
last 30 days · tracked since 3 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 14)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
23% there
Leak DiffElixir advantage
+3.55elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

95th pct
Out-managed the opponent in 78.6% of battlesn=14

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 14)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 14)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 14)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 14)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 14)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 10:34 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Battle Ram

Lvl 16

Wizard

Lvl 16

Elite Barbarians

Lvl 16

Vines

Lvl 16

Giant Skeleton

Lvl 16

Zappies

Lvl 16

Barbarian Barrel

Lvl 16

Mother Witch

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23L02G20CQV" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.