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Prince?Bait행

#LCGLUCGRCKing Level 73Clan: Aethernal™️

CR Gamer Score

807

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

71% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,017 UC trophies
  • Ladder peak200/200
    10,680 peak trophies
  • Challenges100/150
    8-win best Classic/Grand Challenge run
  • Experience & mastery148/200
    King Level 73 · 345,789 Star Points
  • Clan War28/80
    70 war wins
  • Dedication31/70
    17,671 battles · 2,637 three-crowns
Current trophies
10,650
Peak 10,680
Win rate
49.5%
8,746 · 8,925
Three-crown wins
2,637
all modes
War wins
70
17,671 total battles

Stats last updated 11d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 2 days

Every daily reading came back identical, so a line here would only draw a straight edge.

10 Aug12 Aug · 10,650 flat

Peak observed

10,680

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
14
W–L–D
7–7–0
Win rate
50%
Net trophies
last 30 days · tracked since 30 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 14)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
23% there
Leak DiffElixir advantage
0.14elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 35.7% of battlesn=14

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 14)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 14)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 14)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 14)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 14)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 24 Aug 2026, 19:14 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 23 of their last 30 logged battles.

Goblin Barrel

Lvl 16

Berserker

Lvl 16

Dart Goblin

Lvl 16

Prince

Lvl 16

Goblin Gang

Lvl 16

Princess

Lvl 16

Rascals

Lvl 16

The Log

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.