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MAHDI

#LY9URG0King Level 63Clan: Persian Gulf

CR Gamer Score

709

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

6% toward the next tier

  • Path of Legends133/300
    Peak Grand Champion
  • Ladder peak200/200
    14,120 peak trophies
  • Challenges150/150
    12-win best Classic/Grand Challenge run
  • Experience & mastery126/200
    King Level 63 · 123,920 Star Points
  • Clan War80/80
    270 war wins
  • Dedication20/70
    11,538 battles · 1,749 three-crowns
Current trophies
14,000
Peak 14,120
Win rate
52.1%
6,007 · 5,531
Three-crown wins
1,749
all modes
War wins
270
11,538 total battles

Stats last updated 47h ago · refreshes automatically as this profile is viewed.

Grind over time

+1 since Jul 21

TrophyCoach Gamer Score, tracked daily. 708709.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
346
W–L–D
154–192–0
Win rate
44.5%
Net trophies
last 30 days · tracked since 8 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Spiraling

You shed 17.2 points of win rate by the third straight loss — the slide is real.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 3 losses
Win rate on the streak
Cold (baseline)42.2%
After 1 loss54.2%n=83
After 2 losses39.1%n=23
After 3+ losses25.0%n=8

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
0.77elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 40.8% of battlesn=346

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 346)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 11:39 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 11 of their last 29 logged battles.

Musketeer

Lvl 11

Mini P.E.K.K.A

Lvl 11

Royal Recruits

Lvl 11

Fireball

Lvl 11

Spear Goblins

Lvl 11

Cannon

Lvl 11

Bats

Lvl 11

The Log

Lvl 11

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23LY9URG0" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.