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SOURENA

#P8Q2Q9PVV · King Level 80 · Clan: Persian

941

out of 1,000

RoyalHow this score works

Royal — elite, top-of-the-ladder veteran

Top tier — there is no higher rank.

  • Path of Legends281/300
    Ultimate Champion · 1,620 UC trophies
  • Ladder peak200/200
    10,060 peak trophies
  • Challenges138/150
    11-win best Classic/Grand Challenge run
  • Experience & mastery200/200
    King Level 80 · 2,443,824 Star Points
  • Clan War80/80
    1,411 war wins
  • Dedication42/70
    21,799 battles · 5,864 three-crowns
10,030Current trophies

Peak 10,060

53.6%Win rate

11,693 · 10,106

5,864Three-crown wins

all modes

1,411War wins

21,799 total battles

Stats last updated 17d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 3 days

Every daily reading came back identical, so a line here would only draw a straight edge.

22 Sep → 9 Oct · 10,030 flat

Peak observed

10,060

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
12
W–L–D
7–5–0
Win rate
58.3%
Net trophies
—
last 30 days · tracked since 29 Sept 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 12)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
20% there
Leak DiffElixir advantage
−1.16elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 16.7% of battles12 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 12)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 12)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 12)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 12)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 12)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 19:53 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 25 of their last 28 logged battles.

Bats

Lvl 16

Skeleton Army

Lvl 16

Skeleton Barrel

Lvl 16

Golem

Lvl 16

Night Witch

Lvl 16

Skeleton Dragons

Lvl 16

Clone

Lvl 16

Arrows

Lvl 16

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23P8Q2Q9PVV" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.