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『ᴱˣⁱˡᵉ』✘-✘

#RR8JR98UKing Level 68Clan: Avengers

CR Gamer Score

728

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

19% toward the next tier

  • Path of Legends167/300
    Peak Royal Champion
  • Ladder peak200/200
    14,802 peak trophies
  • Challenges125/150
    10-win best Classic/Grand Challenge run
  • Experience & mastery122/200
    King Level 68 · 30,040 Star Points
  • Clan War80/80
    978 war wins
  • Dedication34/70
    17,919 battles · 4,291 three-crowns
Current trophies
14,802
Peak 14,802
Win rate
48.0%
8,608 · 9,311
Three-crown wins
4,291
all modes
War wins
978
17,919 total battles

Stats last updated 8d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
79
W–L–D
30–49–0
Win rate
38%
Net trophies
last 30 days · tracked since 9 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Simmering

A small, real drop by the second loss. Watch the third game.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 3 losses
Win rate on the streak
Cold (baseline)38.3%
After 1 loss42.1%n=19
After 2 losses33.3%n=6
After 3+ losses28.6%n=7

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
+0.72elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

55th pct
Out-managed the opponent in 59.5% of battlesn=79

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 79)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 13:00 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 10 of their last 28 logged battles.

Elite Barbarians

Lvl 16

Golden Knight

Lvl 16

Furnace

Lvl 16

Three Musketeers

Lvl 15

Ice Golem

Lvl 15

Heal Spirit

Lvl 15

Elixir Collector

Lvl 16

Rage

Lvl 15

That's their profile. What does yours look like?

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23RR8JR98U" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.