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TrophyCoach

✨ꜰᴀʟᴛᴇɴᴋᴏʙᴏʟᴅ✨

#UJ800CUGQKing Level 62Clan: Supremos™️

CR Gamer Score

748

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

32% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,660 UC trophies
  • Ladder peak155/200
    6,989 peak trophies
  • Challenges150/150
    12-win best Classic/Grand Challenge run
  • Experience & mastery132/200
    King Level 62 · 213,028 Star Points
  • Clan War5/80
    13 war wins
  • Dedication6/70
    2,914 battles · 1,093 three-crowns
Current trophies
6,989
Peak 6,989
Win rate
77.5%
2,257 · 657
Three-crown wins
1,093
all modes
War wins
13
2,914 total battles

Stats last updated 27h ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 3 days

Every daily reading came back identical, so a line here would only draw a straight edge.

15 Jul28 Jul · 6,989 flat

Peak observed

6,989

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
85
W–L–D
69–16–0
Win rate
81.2%
Net trophies
+1884
last 30 days · tracked since 4 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Unrated

Not enough deep-streak data to rate this player yet.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)82.9%
After 1 loss66.7%n=12
After 2 losses100.0%n=3
After 3+ lossesn=0

The average player wins 38.1% after three straight losses, vs 50.32% cold.

Leak DiffElixir advantage
+1.31elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

75th pct
Out-managed the opponent in 49.4% of battlesn=85

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 85)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 29 Jul 2026, 04:52 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Electro Dragon

Lvl 16

Barbarian Barrel

Lvl 16

Lumberjack

Lvl 16

Golem

Lvl 16

Skeleton Dragons

Lvl 16

Tornado

Lvl 15

Battle Healer

Lvl 16

Elixir Collector

Lvl 16

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23UJ800CUGQ" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.