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『ΣF』MORFIN 乙ғ ❷

#ULC8R8QPG · King Level 27 · Clan: بچه های کوروش

184

out of 1,000

SilverHow this score works

Silver — building a foundation

49% toward the next tier

  • Path of Legends62/300
    Legacy ladder peak 3,113
  • Ladder peak69/200
    3,113 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery51/200
    King Level 27 · 10,202 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    749 battles · 238 three-crowns
3,113Current trophies

Peak 3,113

50.6%Win rate

379 · 370

238Three-crown wins

all modes

0War wins

749 total battles

Stats last updated within the last hour · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 0)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
0% there
Leak DiffElixir advantage
—
Needs 10 battles (has 0)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 0)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 0)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 0)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 0)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
—
Needs 10 battles (has 0)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 0)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
—
Needs 8 battles (has 0)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
—
Needs 10 battles (has 0)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
—
Needs 10 battles (has 0)

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 14:47 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 9 of their last 14 logged battles.

Musketeer

Lvl 9

Wizard

Lvl 10

Valkyrie

Lvl 10

Skeleton Army

Lvl 11

Goblin Barrel

Lvl 11

Spear Goblins

Lvl 11

Dart Goblin

Lvl 10

Goblin Gang

Lvl 12

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23ULC8R8QPG" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.