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#UU80VUV9U · King Level 29 · Clan: *~$♡¥TUR♡M€♡~*

393

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

95% toward the next tier

  • Path of Legends159/300
    Peak Master I
  • Ladder peak176/200
    7,931 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery56/200
    King Level 29 · 32,670 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    1,261 battles · 334 three-crowns
7,929Current trophies

+392 in 3 days

60.2%Win rate

759 · 502

334Three-crown wins

all modes

0War wins

1,261 total battles

Stats last updated 12d ago · refreshes automatically as this profile is viewed.

Grind over time

+12 since Sep 11

TrophyCoach Gamer Score, tracked daily. 381 → 393.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
46
W–L–D
26–20–0
Win rate
56.5%
Net trophies
+275
last 30 days · tracked since 14 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 46)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
77% there
Leak DiffElixir advantage
+1.91elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

85th pct
Out-managed the opponent in 69.6% of battles46 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
—
Not published at your trophy range while win rates are recalculating.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Not published at your trophy range while win rates are recalculating.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 46)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 30 Oct 2026, 13:21 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 12 of their last 38 logged battles.

Witch

Lvl 14

Mega Knight

Lvl 12

Skeletons

Lvl 11

Arrows

Lvl 11

Cannon

Lvl 11

Ice Golem

Lvl 12

Firecracker

Lvl 14

Ice Spirit

Lvl 12

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23UU80VUV9U" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.