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TrophyCoach

Frostbite❄️

#UVVL9UU08King Level 67Clan: اسود الاردن 2

CR Gamer Score

666

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

77% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,222 UC trophies
  • Ladder peak200/200
    14,599 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery127/200
    King Level 67 · 88,935 Star Points
  • Clan War26/80
    66 war wins
  • Dedication13/70
    6,961 battles · 1,563 three-crowns
Current trophies
14,000
Peak 14,599
Win rate
64.6%
4,498 · 2,463
Three-crown wins
1,563
all modes
War wins
66
6,961 total battles

Stats last updated 41h ago · refreshes automatically as this profile is viewed.

Grind over time

+3 since Jul 18

TrophyCoach Gamer Score, tracked daily. 663666.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
17
W–L–D
11–5–1
Win rate
68.8%
Net trophies
last 30 days · tracked since 28 Jul 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 17)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
28% there
Leak DiffElixir advantage
+0.98elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

65th pct
Out-managed the opponent in 50% of battlesn=17

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
Needs 30 battles (has 17)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
Needs 20 battles (has 17)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 17)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 17)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 17)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 09:45 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 25 of their last 30 logged battles.

Royal Recruits

Lvl 11

Barbarian Barrel

Lvl 11

Goblin Cage

Lvl 11

Arrows

Lvl 11

Zappies

Lvl 11

Electro Spirit

Lvl 11

Flying Machine

Lvl 11

Royal Hogs

Lvl 11

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About these stats

Why does this profile show 14,000 trophies?

The Supercell API caps reported trophies at 14,000. When this player's battle log shows ladder battles above the cap, we use the highest count we've ever observed instead — a flat 14,000 means that's the most the public data can prove.

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23UVVL9UU08" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.