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paps tom

#V0Y9Q82RY · King Level 65 · Clan: WeTakeBLΘΘD

717

out of 1,000

ChampionHow this score works

Champion — a seasoned, high-ceiling competitor

11% toward the next tier

  • Path of Legends300/300
    Ultimate Champion · 2,663 UC trophies
  • Ladder peak200/200
    12,119 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery147/200
    King Level 65 · 342,241 Star Points
  • Clan War63/80
    157 war wins
  • Dedication7/70
    4,013 battles · 335 three-crowns
12,119Current trophies

Peak 12,119

66.6%Win rate

2,672 · 1,341

335Three-crown wins

all modes

157War wins

4,013 total battles

Stats last updated 4d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 9 days

Every daily reading came back identical, so a line here would only draw a straight edge.

18 Aug10 Sep · 12,119 flat

Peak observed

12,119

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
83
W–L–D
44–39–0
Win rate
53%
Net trophies
last 30 days · tracked since 18 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Spiraling
Based on after-2-losses form

You shed 13.1 points of win rate by the third straight loss — the slide is real.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 2 losses
Win rate on the streak
Cold (baseline)53.1%
After 1 loss57.1%n=14
After 2 losses40.0%n=5
After 3+ lossesn=0

The average player wins 32.45% after three straight losses, vs 51.02% cold.

Leak DiffElixir advantage
1.10elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

25th pct
Out-managed the opponent in 57.8% of battlesn=83

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 83)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 15 Sept 2026, 00:06 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 30 of their last 30 logged battles.

Executioner

Lvl 16

Goblins

Lvl 16

Valkyrie

Lvl 16

Rocket

Lvl 16

Ice Spirit

Lvl 16

The Log

Lvl 16

Tornado

Lvl 16

Hog Rider

Lvl 16

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23V0Y9Q82RY" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.