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Isra II

#V8Y828UQL · King Level 66 · Clan: PERSIAN EMPIRE

564

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

9% toward the next tier

  • Path of Legends180/300
    Peak Master II
  • Ladder peak200/200
    13,949 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery123/200
    King Level 66 · 39,754 Star Points
  • Clan War53/80
    132 war wins
  • Dedication8/70
    4,075 battles · 940 three-crowns
13,949Current trophies

+327 in 10 days

56.3%Win rate

2,296 · 1,779

940Three-crown wins

all modes

132War wins

4,075 total battles

Stats last updated 5d ago · refreshes automatically as this profile is viewed.

Grind over time

+4 since Jul 20

TrophyCoach Gamer Score, tracked daily. 560 → 564.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 0)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
0% there
Leak DiffElixir advantage
—
Needs 10 battles (has 0)

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 0)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 0)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 0)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 0)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
—
Needs 10 battles (has 0)

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 0)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
—
Needs 8 battles (has 0)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
—
Needs 10 battles (has 0)

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
—
Needs 10 battles (has 0)

Longest win and loss streaks inside the 30-day window.

Computed 22 Oct 2026, 20:30 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 8 of their last 30 logged battles.

Witch

Lvl 11

Golden Knight

Lvl 11

Furnace

Lvl 11

Flying Machine

Lvl 11

Mirror

Lvl 11

Goblin Curse

Lvl 11

Vines

Lvl 11

Arrows

Lvl 11

That's their profile. What does yours look like?

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

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<iframe src="https://trophycoach.com/embed/player/%23V8Y828UQL" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.