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TrophyCoach

✨K9✨L7N

#V99UUQPC0King Level 33Clan: The originals

CR Gamer Score

516

out of 1,000

PlatinumHow this score works

Platinum — a committed climber with real range

77% toward the next tier

  • Path of Legends171/300
    Peak Master I
  • Ladder peak190/200
    8,565 peak trophies
  • Challenges38/150
    3-win best Classic/Grand Challenge run
  • Experience & mastery71/200
    King Level 33 · 122,235 Star Points
  • Clan War42/80
    106 war wins
  • Dedication4/70
    2,280 battles · 490 three-crowns
Current trophies
8,563
+86 in 5 days
Win rate
65.3%
1,489 · 791
Three-crown wins
490
all modes
War wins
106
2,280 total battles

Stats last updated 14d ago · refreshes automatically as this profile is viewed.

Grind over time

+4 since Aug 1

TrophyCoach Gamer Score, tracked daily. 512516.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
23
W–L–D
18–5–0
Win rate
78.3%
Net trophies
+387
last 30 days · tracked since 3 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 23)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
38% there
Leak DiffElixir advantage
0.35elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

35th pct
Out-managed the opponent in 43.5% of battlesn=23

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WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
Needs 30 battles (has 23)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
Needs 30 battles (has 23)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 23)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
Needs 8 battles (has 23)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 08:05 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 5 of their last 30 logged battles.

Firecracker

Lvl 14

Knight

Lvl 14

Berserker

Lvl 14

Mega Knight

Lvl 15

Tombstone

Lvl 12

Princess

Lvl 14

Skeleton Army

Lvl 13

Arrows

Lvl 13

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23V99UUQPC0" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.