Skip to main content
TrophyCoach
TrophyCoach

sirvn

#V9R9Y8JLCKing Level 57Clan: IRANIAN

CR Gamer Score

633

out of 1,000

DiamondHow this score works

Diamond — a strong, well-rounded ladder player

55% toward the next tier

  • Path of Legends180/300
    Peak Master II
  • Ladder peak200/200
    11,530 peak trophies
  • Challenges50/150
    4-win best Classic/Grand Challenge run
  • Experience & mastery113/200
    King Level 57 · 101,426 Star Points
  • Clan War80/80
    227 war wins
  • Dedication10/70
    5,147 battles · 1,584 three-crowns
Current trophies
11,500
Peak 11,530
Win rate
49.9%
2,568 · 2,579
Three-crown wins
1,584
all modes
War wins
227
5,147 total battles

Stats last updated 14d ago · refreshes automatically as this profile is viewed.

Grind over time

Daily readings, one point per day.

No trophy movement for 2 days

Every daily reading came back identical, so a line here would only draw a straight edge.

8 Aug10 Aug · 11,500 flat

Peak observed

11,530

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
78
W–L–D
47–31–0
Win rate
60.3%
Net trophies
+541
last 30 days · tracked since 7 Aug 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Full Crashout
Based on after-2-losses form

Your win rate collapses on streaks. The deck is fine; the queue button is the problem.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 2 losses
Win rate on the streak
Cold (baseline)60.0%
After 1 loss62.5%n=16
After 2 losses40.0%n=5
After 3+ losses100.0%n=2

The average player wins 35.99% after three straight losses, vs 50.22% cold.

Leak DiffElixir advantage
1.93elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

15th pct
Out-managed the opponent in 34.6% of battlesn=78

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

Unlock free →Already have one? Sign in
WAMWins Above Meta
🔒

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
🔒

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
Needs 10 battles (has 78)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 25 Aug 2026, 13:38 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 18 of their last 30 logged battles.

Mega Knight

Lvl 16

Dark Prince

Lvl 16

Firecracker

Lvl 16

Sparky

Lvl 14

Giant Skeleton

Lvl 16

Ronin

Lvl 11

Fireball

Lvl 15

Three Musketeers

Lvl 16

That's their profile. What does yours look like?

Paste your tag to get your own CR Gamer Score, your Crashout Meter, and all 12 Advanced Stats. Free account, no card.

Or embed this player's score on your site or channel page.

About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

Embed this score

Add the live badge to your site, channel page, or bio. It updates automatically.

<iframe src="https://trophycoach.com/embed/player/%23V9R9Y8JLC" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.