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king jukhe051

#VJU2Q2QCR · King Level 1 · Clan: قبیله #YVR992Q8

277

out of 1,000

GoldHow this score works

Gold — a solid, improving regular

18% toward the next tier

  • Path of Legends129/300
    Peak Master I
  • Ladder peak144/200
    6,466 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery2/200
    King Level 1 · 3,244 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication2/70
    1,228 battles · 120 three-crowns
6,335Current trophies

Peak 6,466

63.1%Win rate

775 · 453

120Three-crown wins

all modes

0War wins

1,228 total battles

Stats last updated within the last hour · refreshes automatically as this profile is viewed.

Grind over time

Daily readings begin as this profile is tracked.

Not enough history yet

We've tracked this player for 1 day. The trend line builds from here, one reading per day.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
135
W–L–D
76–59–0
Win rate
56.3%
Net trophies
+749
last 30 days · tracked since 14 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Spiraling

You shed 14.5 points of win rate by the third straight loss — the slide is real.

Ice in the VeinsPhone Yeeter
Stop signalTheir stats say stop after 1 loss
Win rate on the streak
Cold (baseline)60.0%
After 1 loss46.7%30 games
After 2 losses64.3%14 games
After 3+ losses45.5%11 games

The average player wins 52.09% after three straight losses, vs 50.67% cold.

Leak DiffElixir advantage
+3.42elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

95th pct
Out-managed the opponent in 57% of battles135 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Not published at your trophy range while win rates are recalculating.

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
🔒

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Not published at your trophy range while win rates are recalculating.

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
🔒

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
🔒

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
🔒

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 26 Oct 2026, 17:03 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 9 of their last 30 logged battles.

Witch

Lvl 11

Skeleton Army

Lvl 8

Bats

Lvl 10

Lightning

Lvl 10

Royal Delivery

Lvl 11

Mini P.E.K.K.A

Lvl 11

Tombstone

Lvl 8

Giant Snowball

Lvl 9

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23VJU2Q2QCR" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.