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Şaban kavga par

#VRULYP08G · King Level 6 · Clan: DİNGONUN AHIRI

193

out of 1,000

SilverHow this score works

Silver — building a foundation

56% toward the next tier

  • Path of Legends86/300
    Legacy ladder peak 4,291
  • Ladder peak95/200
    4,291 peak trophies
  • Challenges0/150
    No Classic/Grand Challenge wins yet
  • Experience & mastery11/200
    King Level 6 · 2,901 Star Points
  • Clan War0/80
    No war wins yet
  • Dedication1/70
    343 battles · 84 three-crowns
4,290Current trophies

+30 in 2 days

61.8%Win rate

212 · 131

84Three-crown wins

all modes

0War wins

343 total battles

Stats last updated 5d ago · refreshes automatically as this profile is viewed.

Grind over time

+0 since Oct 21

TrophyCoach Gamer Score, tracked daily. 193 → 193.

Advanced Stats

Only on TrophyCoachFull stats page →

Twelve behavioural stats computed from this player's last 30 days of battles — how they handle tilt, close games and bad matchups. Nothing above this line needed a battle log; everything below it does.

Battles
12
W–L–D
8–4–0
Win rate
66.7%
Net trophies
+164
last 30 days · tracked since 10 Oct 2026
Crashout MeterFree for everyone

How badly this player's win rate falls apart while they're on a losing streak.

Needs 60 battles (has 12)
Tilt only shows up over a big sample — this unlocks itself with more ladder play.
20% there
Leak DiffElixir advantage
+1.74elixir/battle

Elixir the opponent wastes versus elixir they waste, averaged per battle.

85th pct
Out-managed the opponent in 50% of battles12 battles

Create a free account to unlock all 12 Advanced Stats

WAM, LVL+, Nemesis, Heartbreaks and five more — computed on this player's last 30 days.

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WAMWins Above Meta
—
Needs 30 battles (has 12)

Wins above what the meta expected from the matchups they faced, per 100 battles.

LVL+Level-adjusted
—
Needs 20 battles (has 12)

Results adjusted for card-level gaps. 100 is par — above it is winning above your levels.

NemesisWorst matchup
—
Needs 30 battles (has 12)

The archetype that beats them hardest against expectation — and the one they feast on.

ClutchWire games
—
Needs 10 battles (has 12)

How much better — or worse — they play when it comes down to one crown.

HeartbreaksSo close
🔒

Losses where the enemy king was under 800 HP. The ones that still sting.

Bounce-BackNext game
—
Needs 8 battles (has 12)

Win rate in the very next game after a loss.

Warm-Up TaxFirst game
—
Needs 8 battles (has 12)

How much worse the first game of a session is than their average.

Deck LoyaltyMain deck share
🔒

Share of battles on one main deck, and how many decks they rotate.

StreaksLongest runs
🔒

Longest win and loss streaks inside the 30-day window.

Computed 27 Oct 2026, 04:42 UTC · rolling 30-day window · population baselines from all tracked ladder players.

Scouting report

A grounded, analyst-style read on this player's game.

Roast this player

Let the AI cook. Grounded in their real stats — all in good fun.

Deck they play most

Played in 13 of their last 32 logged battles.

Wizard

Lvl 10

Balloon

Lvl 9

Minions

Lvl 10

Dark Prince

Lvl 9

Freeze

Lvl 9

Lightning

Lvl 11

Inferno Tower

Lvl 9

P.E.K.K.A

Lvl 10

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About these stats

Which challenges count toward the Challenges score?

Only Classic and Grand Challenge runs. Supercell's "max challenge wins" stat doesn't track special event challenges — Mega Draft, themed 12-win events, Global Tournaments — so those finishes can't appear here, even a 12-win one.

How often do these stats update?

Player data refreshes automatically as this profile is viewed, roughly every 12 hours. Peak numbers only ever go up — a quiet stretch never lowers them.

Where does this data come from?

Supercell's public Clash Royale API. The CR Gamer Score and all 12 Advanced Stats are independent TrophyCoach computations on top of it — see the full methodology.

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<iframe src="https://trophycoach.com/embed/player/%23VRULYP08G" height="150" style="border:0;overflow:hidden;width:100%;max-width:380px" title="CR Gamer Score" loading="lazy"></iframe>
The CR Gamer Score and Advanced Stats are independent ratings computed by TrophyCoach from public Supercell API data — not affiliated with or endorsed by Supercell. Profile cached for 30 min. Player tag and stats are public via Clash Royale's API.

This material is unofficial and is not endorsed by Supercell. For more information see Supercell's Fan Content Policy: www.supercell.com/fan-content-policy.